Sunday, 8 April 2012

An Amazing Fleet! Arrrrrrr!


After my post about using ships in Legends of the High Seas, HERE, I wanted to finish building my first ship.
The main parts were fine but I wanted to do abit of research on the mast and sail.

Then I came across the picture above on the Fist Full of Seamen blog and his pictures of his entire fleet.
Wow! Arrrrrrr mazing! Stunning!

Follow the links to see the other pics of the fleet and an great looking event called '15 Minis on a Lead Mans Chest' that contains some of the best pirate scenery I have ever seen!

What the hell, here's more ships!

Cap'n Hendyabadger be settin' sail

Saturday, 7 April 2012

Legends of the High Seas Game 3 - SHIPS!!!!!!!!!


This week we had a bit of an odd gaming night. After an hour nobody had arrived so I went home. Not long after that, one of the players arrived at my house. So what did we do?
Play Legends of the High Seas with SHIPS!!!!!

Before I start I would like to apologise for the state of the table and my crew.
Haven't had the time this week to paint the boards and awaiting my new GW paints before I hit the crew and ship.
With that out of the way lets get started.

We have played a couple of small land battles since the last report so the crews have advance a little more and we have an even better grasp of the simple yet fun rules.

When playing ship based scenarios, your crew starts with a basic small ship and 2 small cannons for free.
The damage it can take is rolled at the same time. For a small ship you get D6+4 Hull Points.
You then get 20 Ship Wright Points to spend on upgrading it.
We both went for 1 Longboat, 1" extra movement from a Custom Sailing Rig and a couple of extra reinforced Hull Points.
Leaving my ship with 9HP ans Steves with 10HP. (Grrrrrr lucky git)

Steves Privateer crew of the good ship Vamp-Tanic (That name doesn't bode well)
Ship from Minimi. Crew from Black Scorpion and Black Cat Bases

Cap,n Hawks Pirate Crew of the Black Badger.
Ship, rocks and cannons from Games of War, crew from Black Scorpion.
Behind them you can see a Wind Direction template Im testing out for Games of War that will hopefully go into full production soon.


At the start of the game you roll for wind direction. Luckily it rolled  blowing South with was the direct my ship was heading. This is know in the game as Wind Running or Wind Aft.
This gives a nice boost of speed to a small ship letting it move D6+6"

Steves crew had the wind against them. Known as Wind Beating or Wind on Bow.
The wind direction doesn't affect small ships as much as it does large but it still meant the Vamp-Tanic was only moving at D6+3"

With other ships in the water and rocky outcrops around you need to get the hang of changing direction.
Small ships are quite nimble so can make 3 45degree turns per movement phase. Although it does have to travel 2" forward before making each one.
The we found CANNONS!!!! YAY!
Cannons are the only 'guess range' weapon in the game but that makes them all the more realistic.
With a 90 degree arc of fire you need to be facing the right way as the cannon itself cant be moved.
The basic shot from a cannon is a cannon ball. Only does damage to a ships Hull Points, but that's all you need to sink it!
Instead of rolling on your 'shooting' skill you instead roll on the cannon firing table.
This could make you shoot long, short, critical or even a miss fire that may explode!
The Vamp-Tanic landed a couple of killer shots taking 4HP off the Black Badger

 Steves crew then shot off before I could return fire. I was also Wind Beating while Steve had Wind Reaching or Wind a Beam. Giving him D6+4" to my D6+3"
Luckily for me the wind the changed direction from South to East. 
Swapping the movements distances over.

The Vamp- Tanic pulled around again to fire off her cannons but did no more damage. (luckily)
If it had, then there is a chance I could have to surrender. When your ship is under half of its HP the you need to start taking Rout tests with your Captain.
The Black Badger did get a couple of shots back to remove 2 HPs though


When rolling for initiative at the start of each turn there is a chance the wind could change direction.
If its a draw the initiative swaps from one player to the other and you roll another dice.
An even number makes the wind turn 1/4 anti-clockwise and an odd turns it 1/4 clockwise.
This gave the movement advantage to the Black Badger once again.

Being able to speed around behind the Vamp-Tanic I was able to test out another cannon shot type.
The Grape shot. This , as you can see, is the teardrop template that affects crew not the hull.
At Strength 5 this took out a couple of the Privateer.
Two more could have been fun though. If you don't have 3 sailors controlling your ship , and not firing cannons and muskets etc, at the start of your movement phase you ship goes out of control until you get you crew into place again.

A sharp turn let me come along side Steves ship. If the target vessel is moving at half distance through having its Hull Points or Sails damaged you can board them. Steves ship still had a couple more HP to go so I had to keep going.

The Vamp-Tanic then pulled in front and loaded their grapeshot.
The template covered all of my crew except the monkey!
Before rolling to damage with Grapeshot you roll 1 dice to see if you get a misfire. This only happens on a 1. Guess what.
 No explosions though.

With the Black Badger pulling along side again the crew decided to fire off a couple of muskets as well as the cannons. This was enough to make the enemy captain 'strike the colours' (rout).
When this happens the winning captain gets extra experience and you can choose to move onto a boarding action.
Oh yes!

With a boarding action the 2 crews go up to the rails and fight it out. You can also move you crew over if you are the attacking ship and there isn't anyone to oppose you.
A fun little part is swinging!
A sailor by the rigging (mast) can try and swing from one ship to the other. You roll 1d6 and see if he makes it.
My Quartermaster rolled a 3 meaning he moved a full 2D6. Which ended up being 9!
Leaving him in the deep blue far on the other side of the ship. When trying to swim you roll on the usual table like you do for climbing and jumping etc. A lucky 6 means he was probably the only sailor on board that could actually swim!

Soon after the crew of the Vamp-Tanic gave in and Cap'n Hawk won the day!
With 2 scenarios being played back to back we had some nice amounts of booty to play with!
Steve picked up some more crew after one died and I went for arming my ship with more cannon and swivel guns.

Now we have played all the rules in the book we LOVE it!
Really looking forward to the next game on the High Seas!

Cap'n Hendybadger out

Wednesday, 4 April 2012

And the 'new' winner is.......... (+WIn a Krull at Fronline Gamer)



After a a great burst in followers, and help from my fellow bloggers for getting the word out, the winner of the Level 3 Pulp City Jade Cult villain teams is..........................



.........................not the first person drawn!
Luckjoe has asked it to be drawn again as he doesnt play Pulp City and would rather it went to someone who would enjoy the minis more. What a gent!

The 'new' winner is.............

Darth Tater!
darth_tater.jpg

Already a big fan of PC, I think he will be more than pleased with these new additions
Don't forget to check out the free PDF rules and other Supremes available on the Pulp City Website 

For those that didn't win, there will be more giveaways and competitions in the near future on ToaTS so keep an eye out for them and head over to another followers giveaway at The Frontline Gamer to win an awesome Krull from Bane Legions!



If you like the look of the PC minis then check out my updated 'Possible New Supremes' artwork post >>HERE<<
Latest update thieved from Pulp Citizens Interview with artist Melvin de Voor

Hendybadger awaaaaaaaaaaaaaaaaay!

Tuesday, 3 April 2012

And the winner is................ (+ Win a Krull at Frontline Gamer)


After a a great burst in followers, and help from my fellow bloggers for getting the word out, the winner of the Level 3 Pulp City Jade Cult villain teams is..........................


.........................
RSpears192
Randomly selected from the followers list, RSpears192 is a follower of many a gaming blog.
To claim your prize please contact me at the email link to the right>>>>>>

Congratulations RSpears!!!!!!!

(Winner has 1 week from today , April 3rd, to claim the prize or a new name will be drawn)

Don't forget to check out the free PDF rules and other Supremes available on the Pulp City Website 

For those that didn't win, there will be more giveaways and competitions in the near future on ToaTS so keep an eye out for them and head over to another followers giveaway at The Frontline Gamer to win an awesome Krull from Bane Legions!



Hendybadger awaaaaaaaaaaaaaaaaay!

Monday, 2 April 2012

Followers Ninja Giveaway Gets Bigger (and closer!)


Do you like Tanuki above?
A magical Eastern Raccoon Lvl1 villain from Pulp City.
Would you like to win one?
Well you can!

Tanuki has been added to the ToaTS followers giveaway with The Green Serpent!

That's an entire Villain team now!
With the free Pulp City PDF Rules Download, all you need to play is an opponent.
If they want to play but don't have any Pulp City minis, you can find all but the newest Supremes rules card on the PC Forum in the tactics sections to try out!

What if you don't want to play PC? There 2 would make awesome ninjas, assassins and more in other games or great minis to paint for your own collection.

To be in with a chance of winning the above minis all you need to do it follow this blog.
Once we hit 100 followers the draw will be made and some lucky soul will have a free and brand new Jade Cult Villains team!
Only 5 followers to at time of writing.

Hendybadger awaaaaaaaaaaaaaaay!


Sunday, 1 April 2012

Interview with Morf, creator of Pulp City by Wargamesgeek.pl






Morf has posted up an interview he did with Wargamesgeek.pl over on the Pulp City Forums
Follow the link or check it out below.


Wargamesgeek.pl: How does it feel to be for over 4 years on the market?
Morf: It feels great! It's hard to believe but the concept of the game is almost 5 years old and we sold the first miniatures over 4 years ago.

WGG: How does Pulp City look like as a 5-year old?
Morf: It's bigger, I am not sure if smarter. It's still a crazy 5-year old that has mood swings and so many things around it that make it hard to focus. I feel sometimes like taking a trip to a toy-store (WGG: Morf is an avid toy collector) and I have only so little money to spend and so little time to stay.

WGG: Which part of running the company is the hardest one?

Morf: Production. It's usually nightmares, rarely sunshine. Being a super small company - you can only do that much in two people.

WGG: What is the best part?
Morf: Constantly, for all the years, the creation and the contact with the players.

WGG: Speaking of creation, what's in the future for Pulp City?

Morf: A Movie - full feature with The Rock as Guerilla and Rihanna as Red Riding Hoodoo.
I was cast as a random grimm that gets serious punishment in the first scene of the movie. Ok, people won't buy it even on the 1st of April (WGG- Morf laughs).
On a serious note, 5 years is long enough to take a step and refresh some concepts. I will be probably the first game designer to say that his game got over the time a bit complex and rather not casual. Being not casual might actually defy the whole business concept - PC was meant to be a fun and fast game you play when you are tired of having to carry huge models your primary game requires you to supersize each year.
So Pulp City as you know it will see a last wave of releases that will complete the teams (namely Blood Watch, A.R.C., Coven and Jade Cult) and then everything will change. Starting with packaging (we are moving towards regular blisters) to the game system itself.
I am still not sold on the idea of blind-packaged random Supremes in blisters nor moving all the math to iOS/Android apps, but the changes will be huge. Starting with a new book with "army lists" to a completely revamped system of Actions, Skills and Conditions, integrated into a one comprehensive format that lets you find all necessary info on one side of a card.

WGG: Wow, that sounds radical.
Morf: It is. I am radical. Being on both sides of the story actually taught me to respect gamer's habits and opinions so if for whatever reason you will feel like PC changed too much, you will have a complete game with 100 Supremes to use. The new rules will be a subject to open beta, coming up this fall.

WGG: And after that, what Supremes can we expect?
Morf: Old and new. New installments of old favorites that literally blew my mind, Ace of Wraiths or Guerilla (WGG - true. We've seen them - they blew our minds). The new stuff - once I get all of the new starter Supremes out of my drawer, there are a couple of big baddies waiting around the corner.
Starting with my new favorite, 100 Voices, a mysterious villain made of memories of killers, arsonists and muggers of the super-security prison in Pulp City to a whole generation of bib big models that could have not been sculpted if not for 3D technology. Our friends at MaxMini sport some amazing printing device that, I hope, will let me print out my dreams of clashing giants of Supremes (can you imagine 4 m/12 feet tall Supremes going against each other?).

WGG: What can we wish you for the next year?
Morf: Strength and focus to give all the components of PC attention they desire. Starting with the Herald program (demo program) going all the way to being able to attend more shows.

WGG: Let it be my wish then, thanks a lot!
Morf: Thank you for your time!


A great interview with some very interesting parts.
Looking forward to seeing more about 100 Voices and the other big baddies.
New Guerilla? Ohhh yes please
New BIG Supremes could be fun. Especially if they make others  like Six Feet Under and Boreas look small.
Then there is the rules side of things. Making the game faster, simpler and more streamlined if going to do alot for it I think. Especially for new players looking to get into it.
'Army Book' sounds good. Lots of fluff and artwork maybe? I hope you will still be able to mix factions though.
Just spooted the Herald programme is returning aswell. Will be applying for that when it does.

What are you looking forward to?

Hendybadger awaaaaaaaaaaaaaay

Related Posts Plugin for WordPress, Blogger...