Showing posts with label background. Show all posts
Showing posts with label background. Show all posts

Friday, 23 November 2012

The Fall of Pulp City - Future Hints in the Fluff?


In the new Pulp City Monsters expansion there is an awesome time line called the 'Fall of Pulp City'.
A massive amount of background that take Pulp City from the late 80s to the early 90s.

While reading through it I found lots of different names that I didn't recognise as well as several hints to possible future Supremes, Minions and Monsters. On top of that are a selection of Monster with their own stories. Brand new additions to the City.
(Most of the Artwork is from Melvin de Voor)

In today's post I will go through the 'Fall of Pulp City' and pick out all of these teasers and new goodies. I will also add any more information I have on these characters.
If you haven't read it yet I would like to quote Dr River Song - "Spoilers...."


The story begins May 20th 1989

Quilong - The fluff begins with the appearance of a mighty green Chinese dragon called Quilong

Red Bella - Intelligent ape mentioned as the leader of A.R.C. (Ape Revolution Committee) Her artwork is in the Pulp City Guide and she is due out very soon.

Grandfather Tiger - A massive Beast attacking the city. Controlled by the Tigers Claw amulet.

The Phoenix - Giant flaming bird. Crimson Oni holds the Phoenix Feather amulet. Attacks the city but then turns on the other Monsters.

Green Emperor - Leader of the Jade Cult and holds the ability to release and control Monsters.
He is due out in the next miniature release and the model has been seen.

Tank Red - Working with Mysterious Man. Tank Red has also been mentioned previously by Morf and is in the background for Trail

Aurelius - Part of the new Villain starter sets. An alchemist able to turn his body into gold. Not tied to any sub-faction. His artwork is below

Robo-Chimps - Minions created by Virus and Silverager. If the Apebot model is anything to go by, these will be amazing!

Ging Gong - The Immortal Ape Monster. Seems to be aiding the members of ARC. Rules for him are included in the expansion.

The Dread Sleeper- Ancient and dark monstrous being. Rules in the book and can be made from the PC Monster kit using the tentacled head and wings.

Deadliner - Member of the Necroplane 'Scourge' team. 30s gangster that has been resurrected.
Artwork in the PC Guide.

Necroplane Harvesters - Harvester Ships have been mentioned before. Used to take souls and abduct specimens. Rules for these are in the book. There may also be an outline of one in the PC Guide. I am just guessing on that one though.

Nightmares - Could these be the creatures created in game by Night Fright and Leech?

Terrorsaurs - Giant manlike lizards from Kodo Island. Home of Mysterious Man. Rules in the book, artwork at the top of this post and can be made using the Dino head and tail from the PC Monster kit.





Mutants - Not much is said about these apart from the fact they appear with the Terrorsaurs. More creations from Mysterious Man?

Byte Dragon - The largest and most deadly form of C.O.R.E. Robotic AI leader of the Heavy Metal team. Byte Dragon had only ever appeared once before these events.
Artwork below and rules are in the book.

Terror Cotta Warriors - The expansion shows the full artwork for the Terror Cotta Warriors. Creations of the Green Emperor and the only Supreme able to be used in multiples at the moment. They are due out very soon.

Pisces Ulthar Foot Soldiers - Unseen caste of Ulthar. Seem to be the main force of an Ulthar invasion. In the PC Guide they are described as a Non-Ulthar Neptune native race. Primitive fish-men used for heavy labour.

Slug Muldoon, Intergalactic Monster Hunter - Travelled to Earth for the 'Best hunting in the Universe'
From the artwork in the expansion and hints at Salute 2012, I'm am guessing he is the mini below.

Ulthar Patriaships- The main ships of the invasion fleet?

Ulthar Leo Caste - Not much info in the expansion but the PC Guide describes them as Non-Ulthar giant marine quadrupeds. Used as war-steeds by the Aquarius Elite Cavalry Corps.

Ulthar Carpicorn Caste - No info at the moment.

Coven Saints - Grand leaders of the Coven. Do not age or die. After the power of the Forgotten Saint Kane and Saint Eve are in the PC Guide background, twin children of one of the Elders with ever increasing power.

Ulthar Aries Behemoths - The PC Guide states they are recruited to serve on Patriaships. Skilled in close combat with energy pikes and laser blasters.

Ace of Wraiths and Stoner Hawk - Ace is inducted into Blood Watch and Stoner Hawk continues his path of redemption and changes his name to Stone Hawk.
New Ace model was recently posted.

V.H - Known to be the deadly female (not male like most expected) leader of Blood Watch. The mini was seen at Salute and she is STUNNING! No pictures have been posted yet though. Due for release on the next 6 months.

Infinite Hourglass Team - The first sighting of more than one cyborg assassin Herald at a time. Could they be arriving as a full sub-faction?

Tomcat - Morf posted a while back that Tomcat will be wearing some sort of battle armour. At the same time he spoke of an unaligned mobile battle station. Could this be Tomcat?

Nuke 2.0 - When Nuke is trapped in a nuclear reactor, his 'brother' Nuclear Jones is worried what may happen to him. There is a new Nuke model coming in the new starter sets. Model was spotted at Salute and looks amazing. artwork below.

Phalanx and Mecha-Spartans - Part of the Forgotten faction. They have had several mentions in the past. Phalanx is a creation of Hellsmith and his Minions are the Mecha-Spartans.
Concept art seen in the Pulp City Guide.

Soul Golem - A huge Elder horror. Originally thought to be a Necroplane creation, Solar now thinks it is connected to the Forgotten. A teaser on the PC Forums says it has a huge cyclopean eye that was a gift from the Forgotten to the Lords of the Necroplane. Powered by ancient glyphs carved into its body.
Rules in the expansion and could be made from the PC monster kit.

Spybreaker and the Supreme Alliance - I have covered this new 'old' team recently and you can see all known info about them with the artwork >>HERE<<

Blacksmith - Tech wizard for Blood Watch. To be released with V.H.
Teaser image has been posted.


Grimm Supremes - These were hinted at during Salute this year. Supreme powered Grimm. Now they have appeared during the 'Fall'.
A full team of Grimm Supremes would be amazing if it happened.
The next batch of Grimm have been spotted.


John Grimmsham - Former film studio guard that became ruler of the Grimm underworld. Could be become the Level 3 leader of a Grimm Supreme Team?

Anansi - A feral woman making hit and run attacks. No more information at the moment.

Ulthar Scout Ships - Invisible to all apart from Virgo? Maybe the advance troops of an Ulthar Invasion.

Molezillas - Named by June Summers, these creatures are used by the Grimm.
Could this be a Molezilla?

Giant Hadron - With the help of Dr Mercury, Hadron is able to keep his Giant form for hours. Maybe usable as a Monster or massive Supreme in the future?

Coven Wytchbots - Robot constructs combining human and alien tech with magic. Beermonkey posted rules for them wytch can be found (sorry) on the Pulp Citizen blog >>HERE<<

Chimpanzer - Gigantic robotic ape piloted by Virus. Cant wait to make rules for this one!

Comti Vendredi and Dead Guard- Member of the Coven riding a Dead Guard. To be released with Papa Zombie. Dead Guard also rumoured to become Minions.

Papa Zombie - Leader of the Coven Strike Teams. Artwork in the PC Guide. Due out within the next few months.

Jade Cult Yeti - Said to protect the Green Emperor. I wonder if it will be a Supreme, Minions or Monster?
Could this be it?

Tekkna - Will be in the new starter sets. Concept art has been seen.

Chimera - Possibly the other member of the starter set?
Unknown artwork in the expansion is similar to the Aurelius artwork from the Villain starter set. Could this be Chimera? Or is it possibly Anansi?

 M.E.T.E.O.R - Jirou, Kenta + Alya - Alien hunter club and winners of Supreme Genesis 3. Models said to be in the works on forum. Artwork seen.

 100 Voices - aka Eric Hanson. Mysterious villain made of memories of killers, arsonists and muggers of the super-security prison in Pulp City. Artwork seen.

Dark Excalibur - Mentioned in the past. Wielding a sword crackling with lightning. A twisted take on the Arthurian legend.

Ulthar Cycploes - Massive trident wielding alien beats. Rules in the expansion and can be made using the PC Monster kit.

The Controller - An amorphous being from between the walls of reality. Covered in a mass of mouths and eyes it commands hordes of minions. Rules in the expansion.

Proto-Bots - Bio-Mechanical alien probes sent to Earth within meteor showers. Uses a mixture of missiles and lasers. C.O.R.E has confirmed that even larger Proto-Bots exists.
Is this one of the larger ones?

Other Supremes? - In this picture in the Monster rules it shows Carnivern from the PC Guide on top of a massive creature. Does that mean the other will appear as well?
If so, who are they?

Shark-Kong - OK, I made that name up. It isn't in the background or the rules but this has to be my favourite picture in the entire book.

So, there we go!
Have I missed anything?

You can check out the Pulp City Monsters expansion for yourself  >>HERE<<

Hendybadger awaaaaaaaaaaaaaaaaaaaaaaaay!

Tuesday, 30 October 2012

Terror Cotta Warriors and New Background for Pulp City


The above picture appeared on the Pulp City Facebook Page yesterday.
Terror Cotta warriors for the Jade Cult sub-faction.
2 different mask options and the circuitry underneath.
They will also come with an alternate spear arm.

The most interesting thing about these though is the fact they will be the first 'non-unique' Supremes!
You will be able to take 3 of them at a time. Cant wait to give that a go.

They will be released quite soon along side the Jade Cults Level 3 leader, the Green Emperor (below)






A team of Ninjas and Robots is going to be great fun to play. Something different to the Supremes.
But then again that's the thing with Pulp City. EVERYTHING is different. Its one of the most diverse model ranges I know of but it still all fits together and works well.

The Pulp City Team have also been adding to the current fluff and background recently.
Every Monday since the new site was launched they have added the background story of another Supreme.
You can see all the background posted so far >>HERE<< but I have added links to a couple of my recent favourites below

Dr Mercury from the Heavy Metal Heroes is HERE




Another Heavy Metal member. Captain Hadron - HERE


The guide to Solar/Avatar of the Jaguar - Stalker - HERE

What happens when citizens think they can fight the super Villains? Find out in the Vigilantes entry HERE


There are loads more as well. Plus at least 1 new one added every week!

I'm off to keep painting my pink Supremes.

Hendybadger awaaaaaaaaaaaaaaaaaaaaaaaaaay!

Friday, 14 September 2012

New Pulp City Website goes Live! + Comte Vendredi shown


Pulp City news is going crazy recently! After all the artwork we have seen today the new website has gone live and the model for Comte Vendredi is shown.

The new Pulp City website (link) contains LOADS of goodness. artwork, fluff, news and a section for Reaver Lords.
Go check it out see what you think.
For the fluff junkies (Andy) go to Games>Pulp City> Heroes + Villains. Some awesome stories and artwork in there. They also plan to add more every week.

I hear the new Monster Expansion will be on there soon as well!

On the first day we also get a picture of a new mini.
Comte Vendredi
A new supreme for the Coven riding a Dead Guard!

He will be joined by Papa Zombie , the Covens new Lvl3 leader, in the next few months of release.

Check out the site for other releases coming soon!

Its a good time to be a Pulp City fan!!!!!
I was going to write abit more but I'm off to read all the new background.

Henybadger awaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay!

Saturday, 16 June 2012

Origins of the Hendybadger - And the Winner is...






Several of you know about the Hendybadger mini my amazing wife commissioned for my birthday.
And you also know about the competition to win one of these minis.
All the details can be found >>HERE<<

So who won one of only 9 pirate badger models in the world?



Well, the winner is...............

Lets read their winning story first shall we?
This will be linked on this site as the (un)official Pulp City Hendybadger background story.




Hendybadger Origin Story

The story of Hendybadger’s origin begins long ago towards the end of the 17th Century. Given the length of time since the outset of this tale, little detail is still known, but, what has been passed down suggests that it begins in a small town in Cornwall with a young man by the name of Ian. The rich maritime history of the area and the ever increasing exciting tales of pirate adventures on the high seas in far off lands meant that a life of a piracy always appealed to Ian (plus the promise of unearthing countless riches appealed). Word reached Ian’s hometown that captains often congregated in the port town of Falmouth in order to recruit able and enthusiastic men to form their crew and so at the earliest opportunity Ian hitched a lift with a local merchant and made his way to the harbour. Upon arrival, despite his inexperience Ian was inducted into a newly formed crew which would soon depart for the Lesser Antilles.

It was at this point during the story that the first of a number of what could be considered strange coincidences occurred; it turns out that Ian hadn’t been the only one to hitch a lift in the merchants cart, but of all things, a badger had stowed away on board. The inquisitive badger seemed to follow Ian as he made his way around Falmouth and often appeared at random times around the town. At first Ian thought nothing of it, later he became somewhat annoyed and attempted to chase the irritating creature away but eventually he grew to find it amusing. When the day of departure arrived, Ian climbed the gang plank to the brigantine only to find the badger awaiting him. Despite his better judgement, Ian decided to smuggle his new friend on board and stowed him away, below decks in the crew’ quarters. The decision to adopt the badger proved advantageous given that he provided Ian with companionship and even acted as a surprisingly effective guard for his stash of personal belongings when some of the less than trustworthy, light fingered sailors were lurking around.

Ian and the rest of the crew made their way to the Caribbean and despite plundering gold and valuables from a number of Spanish ships had a relatively uneventful time, until one fateful day when they made landfall at Tortola. It turned out that, unbeknown to the crew, their captain had knowledge of untold riches somewhere on the island. After some searching the crew were led to what appeared to be a small cave in a cliff face a little way up one of the paths ascending Mount Sage. Venturing into the cave they journeyed through a number of labyrinthine caves before they were ordered to start excavating a dirt wall at what appeared to be a tunnel with a dead end. The back breaking work in the uncomfortable conditions continued for hours until one of the picks sank through into what felt like a hollow area. The digging continued at an increased pace fuelled by the excitement of potentially unearthing something until an opening was formed which was sufficiently large to allow the men to venture through into an exposed chamber.

Ian filed through the newly created doorway and was amazed to discover a huge, high ceilinged cavern. Rows of seating lined an aisle leading down to a raised golden alter in what appeared to be a place of worship for an ancient indigenous people. In addition to the glorious golden alter were golden wall mountings encrusted with gemstones and equally impressive golden columns formed into the shapes of terrible beasts evenly spaced around the circumference of the room.

Once the awestruck men had got over the sense of awe and then the excitement at the realisation that they were to be rich beyond their wildest dreams, they were ordered to begin looting the untold riches that they had discovered. No one will ever be sure what caused it, whether it was their presence in this holy place, the removal of one of the icons, something Ian had inadvertently done or some other unknown trigger but before any one of them could react something stirred in the chamber, the earth began to rumble and the monstrous pillars began to rotate. Ian found himself positioned in the centre of the cavern and, as he raised his head in surprise was struck by an ethereal light being emitted from the eyes fashioned into the columns. Both Ian and the badger, which by this time would never leave his side, were frozen in what appeared to be a coating of solid gold. Whilst this may seem like a terrible fate to endure, it saved the pair from the crumbling rooftop which crushed the remainder of the crew allowing none to escape with their lives.

The collapsed cavern and the riches hidden beneath it went undisturbed until September 1871 when an earthquake struck the island. It was around this time that an American archaeologist was in the island who stumbled across some trinkets revealed by the quake. After some exploration, various treasures were unearthed, including a curious golden statue of a badger which appeared to be dressed as a pirate. The explorer didn’t consider the strange juxtaposition of a pirate badger amongst the contents of an ancient temple but decided that it would make a fitting addition to the newly founded museum of Pulp City.
And so it was, the golden pirate badger sat in pride of place within the museum for some time, until, over the years, interest in it waned in favour of new curiosities and it was relegated to the dark depths of the museum basement where it sat gathering dust.

It was recently that the final and perhaps most unusual twist of fate affected our hero. It began with the appointment of a new curator at the museum who, whilst surveying the building and its contents came across the myriad of old and forgotten items in the depths of the museum’s cellar. The curator decided that a number of these oddities deserved a place on the museum floor. One such item was the infamous statue which found itself positioned at the end of a corridor. Also displayed in this corridor was a large ruby like crystal which it was reported had been prised from the eye socket of a massive demon statue found deep within a long forgotten dungeon. The last item was a giant lens retained from the telescope of a famous observatory which had now been decommissioned in order to make way for a technologically advanced replacement. 
 
There is no evidence to suggest whether this turn of events was purely coincidental, had been written in the stars or was as a result of some intentional intervention by an unknown third party. In the early hours of a clear summer morning the sun rose over Pulp City as it had done every morning since its founding, but on this morning the position of the sun and the earth resulted in a ray of light shining directly through a window at the end of a corridor in the museum. This light fell on the telescopic lens on display but, rather than being magnified on to a flammable surface, was directed on to the ruby red crystal causing the end of the corridor to be bathed in a brilliant crimson glow. The statue reacted to this luminescence by transforming from a golden effigy of a pirate badger into a living pirate badger.

Many of Pulp City’s residents were alerted by the resulting commotion in the early hours of the morning at the museum, others were drawn to the area by the loud cry of “Hendybadger awaaaaaaaaaaaaaaaaaaaaay!” which could be heard in the area as a mysterious figure was seen bursting from the museum before fleeing, and the remainder were notified by the news reports over the coming days of a strange break in at the museum resulting in much destruction and the theft of one of the more unusual exhibits.

The first resident super hero to encounter Hendybadger in the days after his resurrection was Yuriko Kobayashi with whom he soon struck up a rapport given their common ground of having originated from cultures very different to those native to Pulp City. Despite this friendship forming from their chance meeting, the shock of being thrust into this new world several centuries after he last lived and breathed has left Hendybadger confused and suspicious to say the least. In his fragile state, his obvious superpowers and very public and mysterious appearance many of the local super heroes are keen to recruit his services for various tasks, some truly admirable and others more nefarious than others. Who knows who Hendybadger will decide to fight beside over the coming months…......


And the writer of this awesome story?

Possibly a close relative to the badger himself?

Hendie!!!!!


Congratulations Hendie! You have your very own Hendybadger!
I will contact you via email but if you see this first shoot me a message with your details.

(The Real) Hendybadger awaaaaaaaaaaaaaaaaaaaaaaaay!!!!!!!

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