Showing posts with label editorial. Show all posts
Showing posts with label editorial. Show all posts

Tuesday, 29 January 2013

Pulp City Supreme Edition - A Look at the Cards


The team at Pulp City have posted up their next article in the build up to PC Supreme Edition.
This time is a look at the new card designs.
You find find the Editorial Eye #3 post >HERE< and I have also copied it below.

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Time to look at the Supreme Cards (details may still vary after the open beta):


Looks familiar? Good!
This is the side you will be seeing when buying a blister. It tells you pretty much everything that you need to recruit the model.
By looking at the card, you know Howler’s Level, faction and subfaction. The new things: base size, Minion+(how many Minion levels the Supreme brings to the team – yes, Resources you knew are gone) and AP+ (how many AP does the Supreme generate for team – gone is the old mechanic of level based AP generation).

Now, let’s turn the card to its gaming side.
The beauty of the new PC cards is that all info is one side of it. You will waste no time flipping the cards.


Let’s look at the top bar (the dark grey). Each model has its type clearly stated: Howler is Living, but you will also find Non-Living, Mechanical, E.T. and Outsider or any combination of them. This allows you quickly to assess what models get affected by certain Actions. The new icon represents movement – now Supremes and Minions will have different movement values – previous Blitzer bonuses are incorporated in one stat. Howler can Sprint – which is a default movement type – but other Supremes will be able to Fly, Blink, Bound or Wallcrawl.

Each Supreme comes with a selection of Powers. The first one is always a Role Power, so Howler will share his Blaster Power with Ace of Wraiths, Tangent and other Blasters. Then each Supreme gets one Power per level. One for Howler, sorry amigo. As you see in his case, he may still do what he used to do (and much more as you will soon find out) but there is much less text on the card to go through.

The light grey area might be something of a surprise to all Pulp City players. Gone are skills and team powers, welcome Powers section that combines both and puts all of the needed information on the card and not inside the book.

But first, Actions. Each Supreme has access to 3 Actions. There are no universal Actions anymore. But the way Actions work now (see next Editorial Eye), you actually end up having more choices then before. Howler can blast his guns with two Projectile Actions and surprise his enemies with a Reaction when Targeted by enemy (Reaction is a new type of Action that may be triggered when models are charged, shot at etc.).

Catch the next Editorial Eye to get familiar with the Action Roll – probably the biggest change to the game mechanics.

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What do you think of these changes to Pulp City so far then?

Pulp have also continued to post more background stories. This week it is the turn of the little guy, Le Murtiple of ARC (link) 
 

Hendybadger awaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay!
 

Friday, 25 January 2013

More Info on Pulp City Supeme Edition - Roles and Team Building

Member of M.E.T.E.O.R

Pulp City have posted up their Editorial Eye #2 in the build up to Supreme Edition.
This post covers the new 'Roles' that different Supremes have and the changes to Team Building.

You can see the original post >HERE< and I have also reposted it below.

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What are Supreme Roles?
When we looked at simplifying the way Supremes worked one of our first mandates was being able to pick up a Supreme Card and know what that Supreme does. The Role defines what a Supreme does on the table. Not only does the Role define what a Supreme does it also offers a bonus to that Role to make it better at its job.

What are the Roles?
There are eight different Roles in Supreme Edition. Just by seeing the Role listed on a card you will know right away how a Supreme will function on the table.
  •          Blaster: Ranged combat masters. They get bonuses as long as they are not in Base to Base with Enemy Models. Examples: Ace of Wraiths and Tangent
  •          Brawler: The melee fighters. They get bonuses when engaged with an enemy in Base to Base contact. Examples: Crimson Oni and Hellsmith
  •          Tank: Tanks are a support Supreme; they usually have a powerful attack and lots of Damage. Friendly models can transfer Damage suffered to a Tank in Base to Base. Examples: Iron Train and Rook
  •          Speeder: Speed is the name of the game for these Supremes. They can move a third time each round, making them exceptional Objective takers. Examples: Androida and Night Fright
  •          Infiltrator: Ninjas! These guys can begin the game anywhere on the tabletop, except the enemy deployment zone. Examples: Chimp Chi and Shadow Mask.
  •          Support: These guys provide powerful buff to the team, though are very weak on their own. They supply Bonus AP when surround be their team. Examples Red Riding Hoodoo and Sister Bedlam.
  •          Leader: The big team leaders you know and love! They can bring with them a Leader Card unlocking further boost and team powers to enhance a Sub-faction or Origin Themed Team. Examples: C.O.R.E. and Mysterious Man.
  •          Powerhouse: These guys are the real damage dealers. They generate more attack successes than just about any other role. Example: Six Feet Under, Father Oak.
Roles and Team Building
Supreme Edition is going to see bigger games as you can run them more effectively. We expect to see a Level 12 Encounter become the normal size for a Pulp City game. One of the things we’ve changed is to allow you to take any combination of Supreme levels. So if you want 12 Level 1 Supremes that’s legal. The only restriction is that you can only have a single Leader, and a single Powerhouse. Other than that you’re free to do as you will.
This is possible because of how the Roles balance out against one another. If you want to bring a Level 3 Leader and a Level 3 Powerhouse and your opponent brings 6 Level 1 Supremes this is a legal game now. Be warned though having the right mix of Roles is going to be CRITICAL. You’ll want a Support Supreme to add AP. But Supports are dangerously squishy, so you’ll probably want to bring a Tank to protect them. If you bring a Powerhouse they add zero AP to the team so you’ll really need a support or two to keep them going. Of course if you wanted you could just bring a bunch of Infiltrators and Speeders. They bring a good number of AP and are relatively self-sufficient. But then you lack staying power. We’ve run multiple test games to find out that a healthy mix of Supremes that work well with each other.


What does it mean for you, Citizen?
So if this is starting to sound a little like your favorite MMORPG you might be right. There is a kind of simplicity that Roles give us that really helps keep things balanced and focused. This means less wall of text on the card, and more fun on the table. From a design perspective it allows us to have each Supreme really excel at doing one thing.
But just because a character is a Brawler don’t expect them to lack ranged attacks. In fact Guerilla is a Brawler but 2 of his 3 Actions are Ranged Attacks. In addition his Powers boost his ranged ability making him very formidable with his minigun, even if he’s really a Brawler.
Expect to see a lot of talk about the perfect mix of Roles in a team. There is no right formula but a solid grasp of what each Role does is going to allow you to build a team of Supremes that operate exactly how you want them to. 

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Some great stuff in there. Level 3 Powerhouses? Does that mean SFU and Father Oak are goin up a level? Hmmmmmm 

What is the best thing you have heard about Supreme Edition so far?

Hendybadger awaaaaaaaaaaaaaaaaaaaaaaaay!
 

Wednesday, 16 January 2013

Build up to Pulp City Supreme Edition Open Beta


Pulp Monsters, the creators of Pulp City, have started a series of editorial posst on their website in the lead up to the Pulp City Supreme Edition open beta later this month.

The first one looks at the reason for updating the rules of the game. You can see it HERE and I have also reposted it below.

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Pulp City: Supreme Edition – Why?
In this series of short editorials, we would like to bring you some insight into the creative process that took the bigger part of our 2012.
Who is this lil bot?
These editorials will lead to the big reveal – the open beta, starting later this January.

Why Pulp City: Supreme Edition? 
Because both us and our fans wanted a faster, more succinct and straight-forward engine to battle it out with our and their Supremes. Not that the old one was broken – it was, just like every other game, becoming overgrown with model specific rules.

First stage was asking the question: What makes Pulp City unique (and thus needs to be kept)?
Answers: Action Points resource management, team creation structure, all unique models and their rules, significance of Trumps.

Second question: What can be simplified and what is redundant at this stage of the evolution?
Answers: Movement, Skill system, Resources, Action descriptions, Conditions.

In my humble opinion, the true value of the game engine is shown in the very first demo game you play. Are you familiar with the game after 10 minutes after? Would it be too daunting to shove the demo guy aside and take control of your models?

Our aim was to make the basics super simple and not prone to interpretation. Rules that read like a mathematical equation but play like a cinematic picture.

Playing a Supreme is all about the power choice. All Pulp City players know the awesome feeling when their model grabs another model and tosses it across the battlefield. But first edition needed a specific Action for this to happen. Our goal was to imprint the myriad of choices into simple equations. The same Action can do the heroic throw or go for hyper damage. One Action, many outcomes, you decide

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 Sounding good?
What are your thoughts on this?

Another thing to check out on the Pulp City webite is the Heroes and Villains section.
It is updated every Monday with new background and fluff for another Supreme.
The last 2 have been the spirited Foxxy Blade of the Way of Fist ans Blade and the skilled Xyllian - Master Sagittarius of the Ulthar


Until next time true believers......

Hendybagder awaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay! (You can read the background for the Hendybadger in the 'Supreme Hendybadger' tab at the top of this page btw)

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