Showing posts with label open beta. Show all posts
Showing posts with label open beta. Show all posts

Tuesday, 19 March 2013

Pulp City adds new Minions to the Open Beta

Image by Dr Warlock from the Citizens of Pulp City Facebook group

The team at Pulp City are getting on really well with the Open Beta for the new Supreme Edition of the rules.
The latest edition is a whole load of new minions.
All sorts of things from Paramedics to Rage Zombies and Attack Bots to Shadow Imps.

These are just the rules for now but half of the entries already have models in the range. The other half are made to fit your own models into the game.
As Beermonkey said ' Just because it says Paramedic doesn't mean you can't use another healer like a Druid'
Got some cool models in your collection you want to fit into a game of Pulp City? This is the way to do it.

You can find the PDF on the Pulp City site in the Downloads section and I have also posted them here for you to check out now.

What do you think of this new selection?
Which models will you be using?





Hendybadger awaaaaaaaaaaaaaaaaaaaaaaaaaay!

Thursday, 31 January 2013

Pulp City Supreme Edition goes Live!!!!


Just a quick post today as my computer has died.

The Pulp City Supreme Edition open beta has gone live!!!!!!!!
Check out the new rules at www.pulp-city.com

They have also shown 2 of the Supremes from the new starter sets.
Above on the middle is Nuke 2 and to the right is Aurelius.

Check out Supreme Edition and let me know what you think.

More coverage when I have a computer sorted.

Hendybager awaaaaaaaaaaaay!

Wednesday, 16 January 2013

Build up to Pulp City Supreme Edition Open Beta


Pulp Monsters, the creators of Pulp City, have started a series of editorial posst on their website in the lead up to the Pulp City Supreme Edition open beta later this month.

The first one looks at the reason for updating the rules of the game. You can see it HERE and I have also reposted it below.

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Pulp City: Supreme Edition – Why?
In this series of short editorials, we would like to bring you some insight into the creative process that took the bigger part of our 2012.
Who is this lil bot?
These editorials will lead to the big reveal – the open beta, starting later this January.

Why Pulp City: Supreme Edition? 
Because both us and our fans wanted a faster, more succinct and straight-forward engine to battle it out with our and their Supremes. Not that the old one was broken – it was, just like every other game, becoming overgrown with model specific rules.

First stage was asking the question: What makes Pulp City unique (and thus needs to be kept)?
Answers: Action Points resource management, team creation structure, all unique models and their rules, significance of Trumps.

Second question: What can be simplified and what is redundant at this stage of the evolution?
Answers: Movement, Skill system, Resources, Action descriptions, Conditions.

In my humble opinion, the true value of the game engine is shown in the very first demo game you play. Are you familiar with the game after 10 minutes after? Would it be too daunting to shove the demo guy aside and take control of your models?

Our aim was to make the basics super simple and not prone to interpretation. Rules that read like a mathematical equation but play like a cinematic picture.

Playing a Supreme is all about the power choice. All Pulp City players know the awesome feeling when their model grabs another model and tosses it across the battlefield. But first edition needed a specific Action for this to happen. Our goal was to imprint the myriad of choices into simple equations. The same Action can do the heroic throw or go for hyper damage. One Action, many outcomes, you decide

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 Sounding good?
What are your thoughts on this?

Another thing to check out on the Pulp City webite is the Heroes and Villains section.
It is updated every Monday with new background and fluff for another Supreme.
The last 2 have been the spirited Foxxy Blade of the Way of Fist ans Blade and the skilled Xyllian - Master Sagittarius of the Ulthar


Until next time true believers......

Hendybagder awaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay! (You can read the background for the Hendybadger in the 'Supreme Hendybadger' tab at the top of this page btw)

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