Monday, 18 April 2016
Batman FAQ 6.2 is up!
Hi Batfans,
Sorry for the quiet week, I have been insanely busy. But lots to come on here over the next couple of weeks.
First up, the new Batman Miniature Game FAQ is up HERE.
I thought I would cover a few of the key points in this post.
Shooter now ignores Pings! from Protective and Vehicles. - Makes sense.
Bots are now Immune to Terror - Also makes sense.
Model do NOT block Line of Sight and may NOT carry two items that need MC, such as Loot.
This is a nice addition,
Spring into the Air now includes a Vertical Jump. Really handy for models to get up buildings quickly.
Manipulate does NOT count as a movement action. You can now load up with Ammo and still use your full RoF if you don't move.
Henchmen may NOT take equipment that lets them take a second copy of a Trait they already have.
Special Deployment order is Undercover - Hidden - Plants
The Batsignal can now be placed on rooftops in the Enemy Deployment zone. If there is no Enemy Deployment Zone, it can be placed ANYWHERE!
Workers Rep goes to 21 from 18
Pavilion B gains Fast
Echo gains Brutal
Arkham City Robin gains Combo: Bo
Batman AC and Batman AK both gain Martial Expert. This is a Critical on the Collateral dice on a 4+ instead of the usual 6.
There are several other clarifications as well.
What do you think of these new changes?
I know I will be using AC Bats and Robin more!
- Hendybadger
Labels:
batman,
bmg,
faq,
knight models
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment