Showing posts with label scourge. Show all posts
Showing posts with label scourge. Show all posts

Monday, 21 January 2013

Dropzone Commander Scourge Starter Force by Hawk Wargames


"The Scourge are foul, neuro-parasitic lifeforms which can utterly dominate an unfortunate host, bending its life to its will. They thrive on the conquest and absorption of other races, their very mode of existence as potent a threat as their formidable battlefield technology. They are the galaxy's ultimate predators.

Their breathtaking assimilation of the central planets, including Earth itself, has made them the primary threat to the very existence of mankind. Their methods of killing on the battlefield are abhorrent to witness, but violent death at the hand of their potent plasma weaponry can be as nothing compared to the dread of being taken alive"


Today on ToaTS I will be taking a look at the Dropzone Commander Scourge Starter Force from Hawk Wargames

Scourge Starter Force
The Scourge starter comes in a quite sizable box. On the front is a fully painted force showing what is included. On the back you have some info about the force, contents lists and any other info you may need.
Inside the box it gets very interesting though. everything is packed in a KR Case accessories tray!
Now that's a bonus!
Pulling out the contents you can see that you get 1 Scourge card deck, 6 bases of metal Warrior troops, 3 Marauder Dropships with flight bases, 3 Hunter Gravtanks, 3 Reaper Gravtanks and 2 Invader APCs.
That is quite a lot of stuff! All the vehicles are in a high detail resin, as are the warriors bases.


Marauder Medium Dropship
The Marauder Medium Dropship is the spearhead of the landing forces. Bringing heavy armour into the fight

The Marauder is a fully resin model in 9 parts. Main body, 2 wings and 6 supports.
The supports can be fitted in a position to carry 3 tanks or 2 APCS.
There is a little extra resin around the 'eyes' but that's wasn't bad to clean off. The bottoms of the wings also have a tab of resin but that clipped off cleanly.

The model fits together really well. The wings fit perfectly and the supports just slide in. I chose to do this as a tank dropship with the 3 levels.
The Marauder is VERY highly detailed. After cleaning off the eyes I honestly couldn't find a single problem with the casting. All the detail is in great condition.

Hunter Main Grav Tank
The Hunter is a frontline armour vehicle armed with a massive plasma cannon.

The Hunter is a 2 part resin mini. Main body and turret. There were hardly any mould lines on the model at all. You can see 2 tabs at the front of the hull that need careful removal as they are attached at an angle. This wasn't too hard to do.
The eyes again had some roughness but easily fixed with a hobby knife being run over the front.

If you hadn't guessed, the Hunter was VERY simple to put together. Nice detail all over the model and the only but that was touched was under the tabs. This can be cleaned up in no time though.
I like it. Very nice indeed.

Reaper AA Grav Tank
The Reaper is the Anti-Air attack for the Scourge forces.

The Reaper is a 3 piece resin mini. The main hull is the same as the Hunters above and the AA turret has a pole fitting that attaches to the base.
Minimal mould lines again and a tiny bit of flash that just scraped away.

The Reaper went together well again. The gun part of the turret can be positioned how ever you like so there can be some variety between several copies of the same model.
A nice piece that will be great fun for a painter.

Invader APC
Invaders APCs are unarmoured assault vehicles that release hordes of Scourge troops via the front hatch right into the heart of battle

Invaders come in 2 resin parts. Main hull and base.
To be honest I did wonder why there was a base to begin with. Then I realised they can be placed into flying Dropships and a hollow bottom wouldn't look very good.
Apart from a very small tab on the inside of the base, this APC took NO time to clean up. That's good!

Another simple mini to put together. As the main body is one piece is keeps all of the very intricate detail without anything getting damaged at all.
I do like these a lot!

Warriors
Warriors are the core fighting force of the Scourge attack.

The Warriors come on sprues of 5 different designs that fit into a resin base.
They just need clipping off the sprue and sticking straight in. No files or anything. Some of the base have a small resin tab on the bottom but a quick cut sorts that right out.

A closer look at the sprue shows that even the smallest models in the box still have quite a high level of detail.

The Warriors look very nice once together. I would suggest some sort of flock to hide the joins but apart from that they are ready for some paint!

I was quite surprised by the size of the model after being told they were 10mm. I am used to 30mm so thought these would be very small. I was wrong.
In the 2 pictures above you can see 1 of each type in the box next to the 'Doctor' who is a 28mm mini on a 30mm base.

I wanted to add this picture quickly to show how the transports work. A brilliant way of doing things. I love the fact the tank actually fit IN in the transport. Something several other games don't consider.

Price - I have seen several thoughts on the DzC prices online and as these were sent for review for free (Thanks again HWG) I can't comment on a personal level.
The set is £70 from the Hawk Wargames Site. For everything that is included, I think that is a good price. Maybe a a little towards the higher end of the market but still good for the quality.

Overall - The Scourge Starter Force is a nice set. The high level of detail is impressive and the models to together well. They may need a little more prep work than some are used to but it is worth it in the end.
Out of the forces I have seen so far, I think the Scourge is the one I would continue with.

8 out of 10 Badger points
A bit less cleaning needed and maybe a touch cheaper (£5 or so less?) and these would make a 10

What are your thoughts on this set and the Dropzone Commander game in general?

Hendybadger awaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay!

Tuesday, 8 January 2013

Dropzone Commander Rulebook from Hawk Wargames




Hawk Wargames have given me the chance to have a look over some Dropzone Commander goodies over the next couple of weeks.
What is Dropzone Commander (DzC) you ask? I think the official description tells you all you need to know!
(well it would wouldn't it)

It is the Year 2670

A Golden Age of humanity has passed into history. A time when mankind
advanced implacably and unopposed through the stars has gone beyond living memory.

Planet Earth and the original Cradle Worlds are lost to the great foe, the Scourge.
The shattering invasion of this terrible enemy has torn the domains of man asunder.

The remnants of human civilisation now exist in a collection of frontier planets.
Thinly spread and underdeveloped, they are pale shadows of mankind's former glories.

However, this is not an age without hope.
Humanity has found new strength, unity and purpose in these times of dire fortune. 
The colonies are undertaking a period of vigorous, dynamic expansion,
unrivalled in the history of our race, united by a common purpose - Reconquest.

The armies of the United Colonies of Mankind march towards humanities' former heartland,
battling the dreaded Scourge one world at a time. Many enemies and allies await on this journey;
an odyssey through the stars towards a distant and glittering goal - Earth.

The Game

You join this universe in the earliest days of mankind's ambitious invasion to retake the central planets from the Scourge. Bloody battles and epic conflict awaits as races, generals and individuals take sides. Whether you're fighting for humanity, the Scourge or for your own ends is up to you!

Dropzone Commander (DzC) is a 10mm scale sci-fi tabletop wargame, devised for mass battles between two or more players. The rules are designed for efficient and dynamic games which can be played on a standard 4'x4' table (although larger tables work well also!).

The rules are based on an alternate activation system, which keeps the action constant and involving. They are also scalable, and will cater for tactical skirmishes as well as titanic clashes of metal and firepower. This is accomplished whilst never sacrificing the character of individual units, and indeed all the colour and eventfulness of battle.

A vast array of war machines will be at your disposal, but this does not belittle the importance of the humble infantryman.

The game is built around the concept of rapid deployment and redeployment of your forces by airborne dropships, exemplifying the pace of combat on the battlefields of the future. This makes for a tactical and fast paced experience, where quick thinking and strokes of genius often bring victory.


To begin this coverage I am going to take a look at the DzC Rulebook, showing what it contains section by section.
A look at the actual rules themselves will come later on once I have played some games and have a better understanding of how they work.

To put it bluntly, the DzC Rulebook is a softback 152 pages of full colour shiny greatness! You will see from the pictures in this post that there are photos of painted models scattered all the way through the book.

The book starts with 9 pages of general background. This sets the scene for the game and explains the events leading up to the time the game is set.

Next is the bit you need. The rules! 35 pages of them in fact. I have read over them and like the way they look but want to get some games in first before I comment any more on the way they play so lets just look over what this section includes.

There are some very nice diagrams showing force builds and the way they are set out. Above is a USM Strikeforce. This sections lays out the way you run and create a force.

The Stat Sheet basics are also in the same section. This is VERY helpful as it describes what each section of the models rules mean.

As well as painted pictures in he book, it is also filled with great diagrams that help explain some of the more complicated sections of the rules. They really are helpful as well!

A sample of the general page layouts. This is roughly how then entire rules section is set out.

Another of the rules diagrams. This is showing how to work out your shooting when cover and LOS are involved.

The next section is Scenarios. There are 18 pages worth!
The first part covers how to score scenarios and table layouts including objectives. The best bit though is that they want you to experiment with everything here! Change it, swap bits over, mix things up a little.
Or, if you want to use exact set out rules, there are 12 preset games. Like the picture above they give you a table layout, deployment, army sizes, game duration, victory conditions and even variants. You could easily get at least 24 different games sticking to these alone!

After the main rules you get into the Forces section of the book. This adds more background to each of the main forces and even include a selection of stunning alternate colour schemes like the UCM above.

When you start to look at the different forces you will find that they begin with around 5 pages of force specific background including pictures of different weapon systems with explanations on what they are and how they work.

After that are the model stats sheets.
Each type has a painted image, a couple of paragraphs on what it is, model stats, weapon stats and then any special rules that apply to this model only. Models that can transport other or that can be transported also list the unit sizes and types that can be on which ship together.

The Scourge have some awesome alternate colour schemes. Even if you don't end up playing the game, I recommend taking a look just for painting ideas. Overall, each force section is around 18 pages. That's a lot of info!

The Post Human Republic (PHR) have a larger selection of weapon and equipment descriptions as they are on of the more technologically advanced forces

At the back of each forces section is a full force and army building lists. This is easy reference for different game sizes and forces types. It even includes the different Commanders stats.

Some more pretty alternate schemes. I am in LOVE with the bare metal one. Like something from the Terminator!

The Shaltari have some different goodies to the others. The main differences are their Teleport Gates.
Because they play so differently to the other 3 forces, Hawk have added in an extra section to the Shaltari force rules to explain how this work step  by step. Again with some extremely helpful diagrams.

The end of the forces section has, in my opinion, some of the best colour schemes in the entire book. So much you can do wit these model.

Right at the end of the book you have you 'play aids'. Tokens, counters and markers you will need to play. These are printed on pages that only have photos on the other sides so can be cut out to use instead of the usual awkward photocopying you need to do with other games.

Price - Hawk Wargames sent me this book to review so I cant comment on the price I paid, because I didnt. But then I looked at the price on the website and my jaw dropped.
£15! Seriously? Is that it? That's crazy! I cant think of any other game I have ever played that gives you an book of such high quality and in full colour for £15!

Overall - Although I will look at the way the rules play at a later date, I can still comment on the actual book itself.
If you couldn't tell by my comments above I an VERY impressed with it. A big book, high quality, full colour, contains everything you need and all of that for half the price you can find similar books from the big companies.
I can honestly say that this is one of the BEST rulebooks I have seen in a very long time.
If they offered a Hardback version I would pick that up without a thought.

9 out of 10 Badger Points!
If it was a hardback it would have been a perfect 10!

Watch out over the next couple of weeks for a closer look at the Post Human Republic ans Scourge starter sets.

Hendybadger awaaaaaaaaaaaaaaaaaaaaaaaaaaaaay!

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