Hawk Wargames have given me the chance to have a look over some Dropzone Commander goodies over the next couple of weeks.
What is Dropzone Commander (DzC) you ask? I think the official description tells you all you need to know!
(well it would wouldn't it)
It is the Year 2670A Golden Age of humanity has passed into history. A time when mankind
advanced implacably and unopposed through the stars has gone beyond living memory.
Planet Earth and the original Cradle Worlds are lost to the great foe, the Scourge.
The shattering invasion of this terrible enemy has torn the domains of man asunder.
The remnants of human civilisation now exist in a collection of frontier planets.
Thinly spread and underdeveloped, they are pale shadows of mankind's former glories.
However, this is not an age without hope.
Humanity has found new strength, unity and purpose in these times of dire fortune.
The colonies are undertaking a period of vigorous, dynamic expansion,
unrivalled in the history of our race, united by a common purpose - Reconquest.
The armies of the United Colonies of Mankind march towards humanities' former heartland,
battling the dreaded Scourge one world at a time. Many enemies and allies await on this journey;
an odyssey through the stars towards a distant and glittering goal - Earth.
You join this universe in the earliest days of mankind's ambitious invasion to retake the central planets from the Scourge. Bloody battles and epic conflict awaits as races, generals and individuals take sides. Whether you're fighting for humanity, the Scourge or for your own ends is up to you!
Dropzone Commander (DzC) is a 10mm scale sci-fi tabletop wargame, devised for mass battles between two or more players. The rules are designed for efficient and dynamic games which can be played on a standard 4'x4' table (although larger tables work well also!).
The rules are based on an alternate activation system, which keeps the action constant and involving. They are also scalable, and will cater for tactical skirmishes as well as titanic clashes of metal and firepower. This is accomplished whilst never sacrificing the character of individual units, and indeed all the colour and eventfulness of battle.
A vast array of war machines will be at your disposal, but this does not belittle the importance of the humble infantryman.
The game is built around the concept of rapid deployment and redeployment of your forces by airborne dropships, exemplifying the pace of combat on the battlefields of the future. This makes for a tactical and fast paced experience, where quick thinking and strokes of genius often bring victory.
To begin this coverage I am going to take a look at the DzC Rulebook, showing what it contains section by section.
A look at the actual rules themselves will come later on once I have played some games and have a better understanding of how they work.
The first part covers how to score scenarios and table layouts including objectives. The best bit though is that they want you to experiment with everything here! Change it, swap bits over, mix things up a little.
Or, if you want to use exact set out rules, there are 12 preset games. Like the picture above they give you a table layout, deployment, army sizes, game duration, victory conditions and even variants. You could easily get at least 24 different games sticking to these alone!
Each type has a painted image, a couple of paragraphs on what it is, model stats, weapon stats and then any special rules that apply to this model only. Models that can transport other or that can be transported also list the unit sizes and types that can be on which ship together.
Because they play so differently to the other 3 forces, Hawk have added in an extra section to the Shaltari force rules to explain how this work step by step. Again with some extremely helpful diagrams.
Price - Hawk Wargames sent me this book to review so I cant comment on the price I paid, because I didnt. But then I looked at the price on the website and my jaw dropped.
£15! Seriously? Is that it? That's crazy! I cant think of any other game I have ever played that gives you an book of such high quality and in full colour for £15!
Overall - Although I will look at the way the rules play at a later date, I can still comment on the actual book itself.
If you couldn't tell by my comments above I an VERY impressed with it. A big book, high quality, full colour, contains everything you need and all of that for half the price you can find similar books from the big companies.
I can honestly say that this is one of the BEST rulebooks I have seen in a very long time.
If they offered a Hardback version I would pick that up without a thought.
9 out of 10 Badger Points!
If it was a hardback it would have been a perfect 10!
Watch out over the next couple of weeks for a closer look at the Post Human Republic ans Scourge starter sets.