Showing posts with label spiderman. Show all posts
Showing posts with label spiderman. Show all posts

Wednesday, 23 December 2015

Spider-Man - Who works with who?


As my Batman- Who works with who? post has been one of the most viewed articles on here weekly since it went up, I'm guessing a similar post on the Spiderman Minis Game would be just as helpful.

I plan to keep this as a living post, updated with all new releases and any changes as they appear.

To try and help out new players with their team building and buying, I thought it would be a good idea to list each crew here with which models / packs work for them and any restrictions they may have.

Specific restrictions will be in (brackets), as will the model version for those with different miniatures. They also include hiring costs, weapons and key Traits. Henchmen that can be taken up to 3 times will have an * next to their name.

This should be easier for people than looking at each individual card online.

I will be referring to the different model types  like Leader and Free Agent. You can see what each means and how to build your crew using them here - Spider-Man Team Building
All models can be found on the Knight Models site.


SPIDERMAN

Leaders
Superior Spiderman (Parker / Octavius)
- 180 Rep, $0 - Webbing, Impact Webbing, Claws - Arachnid, Arachnid Sense, Parker Concience, Spider Webbing, Superior Hero (no others in team over 120 Rep)
Spiderman (Parker)
- 140 Rep, $0 - Webbing - Agile, Arrest, Aracnid, Aracnid Sense, Spider Webbing, Lantern, With Great Power, Parker Luck

Sidekicks
Daredevil
- 110 Rep, $0 - Baton, Throwing Baton - Acrobat, Weapon Master, Grapple Gun, Blind Sense, Man Without Fear

Free Agents
The Punisher
- 90 Rep, $500 - M-16, Magnum - Judgement, Bulletproof Vest, Shooter, Sturdy

Henchmen
Spiderlings (Superior starter)
- Spiderling 023 - 40 Rep, $400 - X-MG - Master Marksman, Order, Sturdy, Assault
- Spiderling 04 - 30 Rep, $400 - X-MG - Arrest. Assault
- Spiderling 035 - 30 Rep, $300 - Flamethrower - Arrest
Spider Robots*
- 10 Rep, $0 - Unarmed - Lantern, Climbing Claws, Multitask, EMP


S.H.I.E.L.D.

Free Agents
The Punisher
- 90 Rep, $500 - M-16, Magnum - Judgement, Bulletproof Vest, Shooter, Sturdy
Spiderman (Parker) - (Affinity)
- 140 Rep, $0 - Webbing - Agile, Arrest, Aracnid, Aracnid Sense, Spider Webbing, Lantern, With Great Power, Parker Luck



GOBLIN CULT

Leaders
Green Goblin
- 200 Rep, $0 - Gas Grande, Pumpkin Bomb, Goblin Blast, Razor Bats - Fly, Hover, Adaptable, Kevlar Vest, Goblin Serum, Arrogant (Must be most expensive Rep in team)

Sidekicks
Goblin Knight
- 140 Rep, $200 - Fire Sword, Pumpkin Bomb - Fly, Bipolar MD, Weapon Master, Lunatic Laugh, Goblin Serum

Free Agents
Venom (Gargan)
- 160 Rep, $0 - Webbing, Claws - Symbiote, Superjump

Henchmen
Goblins (Gob Knight starter)
- Minion - 20 Rep, $200 - Pumpkin Bomb - Fly, Small
- Minion 2 - 20 Rep, $0 - Machete - Fly, Small, Distract
- Minion 3 - 20 Rep, $200 - Mace - Fly, Small


HYDRA

Free Agents
Venom (Gargan)
- 160 Rep, $0 - Webbing, Claws - Symbiote, Superjump

If you spot any mistakes or something that has been missed, let me know below in the comments and I'll get it fixed asap.
I hope this has been helpful.

- Hendybadger

Tuesday, 22 December 2015

Spider-Man Miniature Game - Building a Team



Today I am going to take a look at how to build a team for the Spider-Man Minis Game from Knight Models.
So you don't buy loads of models and find out they don't work together, Knight have ALL of the Stat Cards available to download from their website and all characters are listed in our 'Who works with Who' post. This will let you work out your exact crew and then go and buy the models you want.

To start off, games and teams are worked out in REPUTATION (points).
A standard Spiderman game is set at 500 Reputation.
All picks must have the same Affiliation, like Goblin Cult, or be Unknown.

As well as the Reputation, you get $$$ to spend. $500 for every 150 Rep or part there of.
Some models come with a $$$ cost included for the gear they carry which is taken from your $500 per 150 Rep, anything left can be spent on extra equipment.

The other main limitation is for Free Agents. You can take one of those for every full 150 Rep
These limits can NOT be exceeded!

For example-
In a 500 Rep game you get $2000 to spend and can include up to 3 Free Agents.

There are a couple of rules that can tweak this.
Lord of Business gives you an extra $500 to spend and Charismatic lets you take a Free Agent for every 100 Rep instead of the usual 150.

Lets take a look at the different types of models you can choose to take over the streets of the Marvel Universe. I will use the Spiderman Affiliation which includes most special rules.


LEADERS
These are the big guys. Often the highest Rep of your crew, they are also the most skilled and dangerous. You can only take one Leader per crew.


SIDEKICKS
These are the helpers and / or lesser skilled Heroes and Villains.
If you have a Leader in your crew, you can also take 1 Sidekick. OR, you can choose not to take a Leader and have up to two Sidekicks instead.


FREE AGENTS
As I stated above, you can take up to 1 Free Agent per 150 Rep. You DO still need to pay the Rep and $$$ costs on their cards though.
Some Free Agents work for certain crews, like Punisher with Affiliation Spiderman / Shield, but most are Affiliation Unknown meaning they can work with anyone. Some also include the Hates rule that stops they being taken with the named crew.


AFFINITY
Some models have the Affinity (name) rule. This lets them bypass several crew building rules and be taken alongside the named character in a different Crew as a Free Agent.
Spiderman is a Leader with Affiliation Spiderman. BUT, he also has Affinity (SHIELD). This means he drops his Leader and Affiliation Spiderman rules and becomes a Free Agent in a SHIELD team. Normal Free Agent limits still apply.


NAMED HENCHMEN
The rest of your team will be filled with Henchmen. You can only take one of each named Henchman. For example, you can only ever have one Spiderling 023, one Spiderling 035 and one Spiderling 04.


MINIONS / HENCHMEN*
Henchmen without a name are also known as Minions and are marked with a * after the word Henchmen. If you want, you can take multiples of these in a crew. Up to 3 of each type.


EQUIPMENT
Each team will have an equipment list to use your extra $$$ on. Only Henchmen can take equipment and only one of each item per Henchmen up to the item and $$$ limits.
More on these soon......


Lets make an example crew using as much of this as we can at the moment.

Spiderman Team. 500 Rep, $2000. Up to 3 Free Agents.

Leader
Superior Spiderman - 180 Rep, $0

Sidekick
Daredevil - 110 Rep, $0

Free Agent
Punisher - 90 Rep, $500

Henchemen
Spiderling 023 - 40 Rep, $400
Spiderling 04 - 30 Rep, $400
Spiderling 035 - 30 Rep, $300

Minions / Henchmen*
Spider-bots - 10 Rep, $0
Spider-bots - 10 Rep, $0

TOTALS
500 Reputation, $1600.
$400 left to spend on Henchmen equipment.

OK, I know that seems like a lot to pick up and take in, but it's easier than it looks.
Download some cards from the Knight Models Page, try making a crew and see how it goes.

Feel free to post ANY questions you have in the comments.

- Hendybadger

Monday, 21 December 2015

The Spider-Man Miniature Game - The Rules


Hey Spider-Fans!
In today's post I have gathered the rules info for the Spider-Man Miniature Game.

First off, this game works on the core rules of the Batman Miniature Game. Those can be picked up from Knight Models or many game stores and online retailers.
To move it from DC and into the Marvel universe, KM have made and extension to the rule book which can be found as a free download HERE and It is also at the bottom of the post for ease.
This extension changes the Batman themed Objectives to Spider-Man themed ones like Goblin Formula and Osborn's Diaries. It also add several new model Traits like Super Jump and Lunatic Laugh.
The character Cards can also be found on the Knight Models page. Each is under the model price in a link called Product Data Sheet

Game Size: The typical game size is larger than in Batman. You will bee looking at 400 - 500 Reputation.

Crew Building: The same crew building rules apply as in Batman, but with higher limits due to the higher Reputation. (A closer look at this in tomorrows post)

Equipment: The Henchmen WILL be getting Equipment lists as crews do in Batman. Currently unavailable.

Cross Over Games: The Batman Miniature Game and Spider-Man Miniature Game CAN be played against each other but they count as different universes so Unaligned models can not cross between games and games will not be allowed to cross over at official events.

Traits
There are a few Traits not included in the book and on these sheets (yet) though so I have added a list below and will keep it up to date with any new additions or changes.

Assault - Assault /2: When a character uses this weapons, if the character moved during his activation before he fired, his weapons ROF will be reduced to 2, no matter how high the original ROF was. (From BMG AK Spice Thugs)

Bot: This model can not recover Stun damage or from KO in the Recovery Phase. Firearms, Mechanic and Beam weapons damage this model on a result of 4+. This model can not use Doses (Goblin Formula) of any Kind. This model is immune to Enervating, Hypnotize, Poison and Scared effects. (From BMG Riddler Bots)

Devastating / Overwhelming: Attacks with the weapon roll 2 Collateral damage dice. Both result Apply. (From BMG AK Azreal)

Feral: Unknown

Fly (1SC+1MC): The basic movement distance of this character becomes 30cm until the end of the turn. This character can move in any direction, including elevation changes, but the models base must be able to sit flat at the end of the move. He can move across other character models and difficult ground without extra cost or penalty. He may not perform any other special movements during the same round as Fly. (From BMG Firefly)

Grapple Gun: Also called Batclaw

Hover (1MC): This character is considered Hovering until the end of the round. Denote this with a Hover marker. A character in Hover can only be hit in melee on a result of 6+. If a character with a Hover marker becomes KO, Knocked Down, Paralyzed, Pinned Down or Stunned, it receives in addition to the effect 2 BLOOD damage and loses the Hover marker. A model with a Hover marker can't benefit from the Ping! rule. (From BMG Firefly)

Safe Hands: This character is immune to the Steal effect. (From BMG AK Red Hood)

Self Discipline: This character cannot be controlled by an opponent (for example, by means of an ability that inflicts the Hypnotise effect)









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Sunday, 20 December 2015

The Spider-Man Miniature Game. What is it?



So, what is the Spider-Man Miniature Game?

The Spider-Man Miniature Game (or SMG) is a new release from Knight Models.

The game is 'skirmish' level which means you are only ever going to be playing with about 3-10 models a side. Quick and easy to pick the models up and get them ready for some games.
The victory conditions also make for interesting games as they work on scenarios and objectives. So even if you lose your main 'supers' you can still be in with a chance of claiming the game.

The rules are more of an extension for the Batman Miniature Game then a full set of rules. You WILL need the Batman rules to play but they are altered a little with a free download HERE which changes the objectives and adds some new Traits.

Based in the Marvel comics universe, the SMG focuses on the lower and street level Heroes and Villans and they people that back them up.
You get to play as Spiderman, Green Goblin, Punisher and more while others support them like Goblin Henchmen, SHIELD agents or Hydra goons.

Once you have you Heroes, Villains and Support, you will need a play to play them.
A 3 foot x 3 foot board with a range of terrain will give you the best games. You could theme this as the streets of New York, a villains hideaway, Spider Island or anything you want your teams to fight over. But, it will need multiple levels and heights. Without them, what is the Goblin going to fly around or Spidey going to climb and swing from?

Talking of flying and climbing, that is one of the best features of the game. Every model comes with a stat card that has it's own skills and abilities on. Action Counters can be 'spent' on the card to make them pull off some very characterful and cinematic feats like use  the Green Goblins pumpkin bombs while flying past or dodging them with Spidey's Spider Sense.

I hope this has helped a little bit for those that want to know more about the game.
If you have any quesions, just drop them in the comments below.

Next, we will have a look a at the rules and some of the Traits.
- Hendybadger



Saturday, 19 December 2015

The Marvel Spider-Man Minis Game is HERE!!!!!!!!!!!


YES!!!!!!!
It's finally here!!!!!!!

I have been waiting for this game for so very long.
I first emailed Knight Models several years ago asking if they would ever make 30-35mm Marvel models. Then Batman came out a year later. Then the Marvel minis a couple of years ago. I have bugged them ever since.

But now it's here! The Spiderman Miniatures Game!!!!
(can you tell I'm excited?)

The game uses the same core rules as the Batman Mini Game (So you will need those rules to play) But there is a Rulesheet download adding new Traits and Objectives for free on the Knight Models site.

Time to take a look at the first wave of goodies!


Superior Spiderman and his Spiderlings.
In the Superior Spider-Man series, Doc Ock transferred his mind into Peter Parkers body. He slowly became a Hero but a much more dangerous one than the original Spiderman.
He used his power to create his own army of Spiderling Henchmen and some new tech like his uit and some.....


Spider-Bots! Swarms of these little things were used around the city as the Superior Spidermans eyes and ears. They helped him track and defeat many villains.
The remaining few and their Henchmen joined the....


Goblin Cult.
Led by the Green Goblin, the Goblin Cult plan to take down Spiderman once and for all.
By his side is the Goblin Knight, formally the second Hobgoblin and some of the Vulture's Henchmen that have join the Goblin Cause.


Spiderman isn't alone in his fight though. Daredevil also calls New York home and has Joined Spidey as a Sidekick.


Then there's Frank Castle. A.K.A The Punisher. A deadly threat to all villains. He will join Spiderman or SHIELD as long as he is able to fight crime.


Finally, what would a Spider-man game be without the classic Spidey, Peter Parker himself.


All of these models are now up for pre-order and will start shipping on Jan 5th. I can't wait to give this game a try!

What do you think of this first wave?
Who else do you hope to see added to the game?

Tomorrow we will take a look at the game and how it works.

- Hendybadger

Friday, 30 October 2015

HUGE Knight Models Update. New Site, Batman Releases, HD Rules, Marvel News, Crew Builder and more!


WOW! It's a massive amount of Knight models news today.
A brand new website with HD rules cards, models listed by crew and more.

First up is the Arkham Knight Batmobile. The first resin model in the KM Legends range.



Next we have the huge and stunning Arkham Asylum. This MDF kit is an entire board on it's own.


How about some Joker and Harley goodies? The Killing Joke Joker is a new Leader and a very nice model while the Harley Gatling Brute brings some serious firepower to the crew.
You can even see a couple of yet unreleased Harley Thugs at the back of this picture. Next month maybe?


Two Face is getting a very nice boost this month. Spice and Thugs give the crew another Sidekick, Gas Masks, Rocket Launcher, Assault Carbine and more!


Are you more of a Scarecrow fan? He gets a set of very nice tokens as well as an Arkham Knight Militia booster of Medic and Rocket Launcher.


Do you miss the Bat-Builder? Well KM are here to help with the new Hero Builder Batman Crew Builder.


Last but not least, these are the first 4 factions for the 'coming soon' Marvel Game.

What catches your eye the most this week?

- Hendybadger

Monday, 19 October 2015

Marvel Minis Game Incoming?


Is the Marvel miniature game on the way? I think it might be!


Knight Models have launched a new brand. Knight Model Legends looks like it could be a starting point for a new Marvel tabletop game. Keep an eye on their Twitter for more info.

But you will also find info here and ........


The Marvel Superhero Minis + Gaming Facebook group. Which just happens to be running a second giveaway this week for a Hulk and a Thor when it hits 750 members!

What are you hoping to see for a Marvel game?

- Hendybadger

Sunday, 18 October 2015

Marvel 'Team Red' Facebook Giveaway!



Would you like a shot at getting some of Knight Models stunning Marvel Minis?

The Marvel Superhero Minis + Gaming group on Facebook is having a giveaway.
When the group hits 500 members, some lucky person will win a 'Team Red' of Deadpool, Spiderman and Daredevil.
If it goes past that, more will be added!

Head over the the Group and check it out!

- Hendybadger

Wednesday, 22 July 2015

Marvel Mini Review - Green Goblin + Doctor Octopus


Hi all!
It's time to take a look at some of the recent Marvel offerings from Knight Models.
The last couple of months have seen releases of two of Spiderman's biggest foes. The Green Goblin and Doctor Octopus.


Both of these models come in the usual Knight Models packaging. A blister with all the parts shown on one side held in tightly with foam and the backing card showing a finished version of the model inside.
While these models don't have rules cards like the Batman ones do at the moment, there is talk of a Marvel minis game coming in the future.


Here you can see the parts included in each. I did forget to include the new plastic scenic bases that now come with all KM models.
These parts were VERY clean. Minimal mould lines and only a couple of bits of flash to remove.
The Green Goblins's body is in four parts withe a single part glider and a smoke trail.
Doc Ock is a single piece body with two separate arms and a pair of arms attached to the base tab.
I decided to cut the base tabs off of these to mount them on resin base toppers so ended up with four lose Doc Ock arms.

Glue time......


The Green Goblin was really simple to build. All of the parts fit together really well with barely any gaps, no more than any other metal model anyway.
Doc Ock took a little more work but only due to the fact I separated the base arms and mounted it on a higher base then usual. This meant that I need to do a extra bit of bending on the robotic arms to get him to stand the way I wanted him.
There are quite small connections on the body so make sure you have the arms in the position you want them and then glue them strongly one at a time.

On Wayland Games these will set you back £10.36 each. It might seem a bit much for a single mini but these are quite big, very detailed and licensed characters. Plus, its no more than a ship or character for some of the bigger games out there.

Overall, I am in LOVE with these minis. They are both really big imposing villains that fit the Spiderman setting really well. The sculpts and poses capture each character perfectly and I can honestly say that these are both now up there in my Top 5 Knight Models minis ever produced.
I really can't wait to see what Marvel goodies they come out with next.

Scores -

Green Goblin - 10/10 Badger Points

Doctor Octopus - 9/10 Badger Points

What do you think of them?
Will you be picking up any of the Marvel range?

- Hendybadger

Saturday, 9 May 2015

Batman and Marvel May Releases from Knight Models


Earlier this week, Knight Models put up their new releases for May.
For Batman game are a set of Bane Thugs including one on Venom, Lady Shiva and some female non-elite Ninjas for the League, the Joker's Daughter and some Black Mask action counters.
The Marvel range gained the fantastic Doc Ock and a multi-pack of Doc Ock, Spiderman, Green Goblin and Venom.

You can check out the rules cards HERE and the pictures of all the models below.

Which do you like the look of this month?

- Hendybadger

P.S. Sorry for the lack of substantial posts recently. Real life has been a bit hectic. Should be back on it properly soon.



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