Showing posts with label phr. Show all posts
Showing posts with label phr. Show all posts

Friday, 11 January 2013

Dropzone Commander - Post Human Republic Starter Force

Hawk Wargames have VERY kindly sent over a Post Human Republic (PHR) Starter set for Dropzone Commander to check out here on ToaTS. I have been eyeing up these models since I first spotted them at Salute 2012 and was very happy to get my hands on a set.
Lets have a look at what's in the box

Post Human Republic Starter Force
The packaging of this set is very nice. Painted pictures of everything included, contents lists, info about the models and everything you need.

Inside the box it gets even better. The set comes packed in a KR Multicase foam accessories tray with the DzC logo. How good is that?

Taking everything out of the box you can see it includes a deck of Force cards, 3 Neptune Dropships with flight bases, 2 Ares Walkers, 2 Phobos Walkers, 2 Juni Tanks and 2 bases of Immortals troops.
That is quite a bit for a starter set. Even if it is 10mm scale. The cards are standard size so that should give you an idea of the sizes of all the parts.
Lets have a closer look at the different units included.

Neptune Dropship

The Neptune is a medium sized dropship.The model is fully resin and comes in 5 parts, 2 sections of main body and 3 engines. It also come with a flying base and 'widget' so the model can be easily removed from the base for transport.
The detail on these models is amazing! Small and intricate but very sharp.
The side engines do have a couple of lumps of resin on that need removing and a quite thick mould line down one side. The main body joint had to be cut out a little to be a flush fit and some lines sround the edges needed scrapping off. Abit more prep work than I am used to but for the detail level I didnt really mind too much.
After cleaning the model went together quite well. All the parts just slipped together and the 3 engines can be faced in which ever direction you want.
To get a flying angle I had to move the top of the flight stand a little but you cant notice as its under the model.
Overall, I quite like it. 

Ares Battle Walkers
The Ares Battle Walker is a fully resin mini again. You get 2 hull parts, 2 legs and 2 weapon/targetting arms.
The front top of the main hull had a large piece of resin sticking out of it. I didnt think this was too bad until I tried to remove it. As its on a curved and angled piece, it was a pain in the backside to clean up afterwards without damaging the shape. The other side of the hull also had a rough area where it is meant to be smooth. this was close to cast line so wasnt easy to get rid of without damaging the detail.
The weapon arms also had some resin tabs on but this came off quite easily without and damage.
The legs had mould lines running down the front armour plates over some vents so these didnt come out very well. The joints in the legs were also partially filled with resin that had to be cut out to reveal the detail. 

Once cleaned up, and revealing some bubbles, it was time to build the model. The parts ment together VERY easily and it is an impressive, highly detailed piece. I really hope I just had bad luck with the casting but I checked the other Ares and that was the same.
Sorry Hawk, but I have to be honest with what I find.


Phobos Battle Walker
The Phobos has the same hull, waist and legs as the Ares but with different weapon options. Unfortunalty this meant it had the same casting, tabs, roughness and bubbles issues!
Agian it is a stunning piece in amazing high detail but the faults let it down. By this point I was starting to wonder if it was just bad luck as 4 walkers had been the same.

Juno A1 IFV
The Juno is again a resin model. It comes in 3 parts, 2 halves of the hull and a turret.
The detail is as high and sharp as the other minis in the set. Where the hales of the tank meet there was some raised resin that needed cutting off and there was a mould line around the thin edges of the turret that unfortunatly went over a lot of detail so couldnt be removed without losing it.

The tank halves have ball and socket joints inside to line the sides up bu 2 of these were covered over with resin that need to be removed. Once that was done it went together ok. Well, I say ok.
One half of the tank is ever so slightly shorter than the other (Top half in first of the above 3 pics)
This meant that each end was out a little. To top it of, where the halves meet there seemed to be a gap and a dip that will need some filing. Luckily this was on a bare section so wont harm the detail.
Unlicky casting again? I dont know. The second tank was the same.

Immortals
The Immortals were the only metal models in the box. 5 on a sprue in different poses was nice and they sit in a resin base.
A closer look at the models shows that even on this tiny scale, they stil have good detail and proportions.

These just clipped off of the spure and stuck straight into the base. A little file on the base edges and they were all done.
Easy is good!

To give you a better idea of the scale, here is one of each model next to the 'Doctor'. A 28mm model on a 30mm base. When I heard 10mm, I thought they would have been a lto smaller than this. Impressed by the size.
A nice added touch is the fact the the tanks and walkers actually fit underneath the dropship. They both have fittings on that match up with the ones on the bottom of the flyer.
when turned the right way up they didnt hold though. Maybe magnets are needed but I think that would affect the look of the joints. Are they meant to stay together or not?

Price - This has been a talking point online for a while now. £70 for the set does seem acceptable for everything thats included. IF the casts were better.

Overall - I like the high detail, the mount you get and the general design. Unfortunatley, the casting issues leave a lot to be disired and put me off this set. For a top of the line range I would have expected much better.
I really hope I was unlucky and had a bad box as a one off. Although the fact that all the models were the same makes me doubt that.
Apologies to Hawk Wargames as you were amazingly kind to send me these goodies but I have to be honest.

4 out of 10 Badger Points.

In a few days we will check out the scourge Starter Force. I can tell you now, the casting is MUCH better.

Hendybadger awaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay!

Tuesday, 8 January 2013

Dropzone Commander Rulebook from Hawk Wargames




Hawk Wargames have given me the chance to have a look over some Dropzone Commander goodies over the next couple of weeks.
What is Dropzone Commander (DzC) you ask? I think the official description tells you all you need to know!
(well it would wouldn't it)

It is the Year 2670

A Golden Age of humanity has passed into history. A time when mankind
advanced implacably and unopposed through the stars has gone beyond living memory.

Planet Earth and the original Cradle Worlds are lost to the great foe, the Scourge.
The shattering invasion of this terrible enemy has torn the domains of man asunder.

The remnants of human civilisation now exist in a collection of frontier planets.
Thinly spread and underdeveloped, they are pale shadows of mankind's former glories.

However, this is not an age without hope.
Humanity has found new strength, unity and purpose in these times of dire fortune. 
The colonies are undertaking a period of vigorous, dynamic expansion,
unrivalled in the history of our race, united by a common purpose - Reconquest.

The armies of the United Colonies of Mankind march towards humanities' former heartland,
battling the dreaded Scourge one world at a time. Many enemies and allies await on this journey;
an odyssey through the stars towards a distant and glittering goal - Earth.

The Game

You join this universe in the earliest days of mankind's ambitious invasion to retake the central planets from the Scourge. Bloody battles and epic conflict awaits as races, generals and individuals take sides. Whether you're fighting for humanity, the Scourge or for your own ends is up to you!

Dropzone Commander (DzC) is a 10mm scale sci-fi tabletop wargame, devised for mass battles between two or more players. The rules are designed for efficient and dynamic games which can be played on a standard 4'x4' table (although larger tables work well also!).

The rules are based on an alternate activation system, which keeps the action constant and involving. They are also scalable, and will cater for tactical skirmishes as well as titanic clashes of metal and firepower. This is accomplished whilst never sacrificing the character of individual units, and indeed all the colour and eventfulness of battle.

A vast array of war machines will be at your disposal, but this does not belittle the importance of the humble infantryman.

The game is built around the concept of rapid deployment and redeployment of your forces by airborne dropships, exemplifying the pace of combat on the battlefields of the future. This makes for a tactical and fast paced experience, where quick thinking and strokes of genius often bring victory.


To begin this coverage I am going to take a look at the DzC Rulebook, showing what it contains section by section.
A look at the actual rules themselves will come later on once I have played some games and have a better understanding of how they work.

To put it bluntly, the DzC Rulebook is a softback 152 pages of full colour shiny greatness! You will see from the pictures in this post that there are photos of painted models scattered all the way through the book.

The book starts with 9 pages of general background. This sets the scene for the game and explains the events leading up to the time the game is set.

Next is the bit you need. The rules! 35 pages of them in fact. I have read over them and like the way they look but want to get some games in first before I comment any more on the way they play so lets just look over what this section includes.

There are some very nice diagrams showing force builds and the way they are set out. Above is a USM Strikeforce. This sections lays out the way you run and create a force.

The Stat Sheet basics are also in the same section. This is VERY helpful as it describes what each section of the models rules mean.

As well as painted pictures in he book, it is also filled with great diagrams that help explain some of the more complicated sections of the rules. They really are helpful as well!

A sample of the general page layouts. This is roughly how then entire rules section is set out.

Another of the rules diagrams. This is showing how to work out your shooting when cover and LOS are involved.

The next section is Scenarios. There are 18 pages worth!
The first part covers how to score scenarios and table layouts including objectives. The best bit though is that they want you to experiment with everything here! Change it, swap bits over, mix things up a little.
Or, if you want to use exact set out rules, there are 12 preset games. Like the picture above they give you a table layout, deployment, army sizes, game duration, victory conditions and even variants. You could easily get at least 24 different games sticking to these alone!

After the main rules you get into the Forces section of the book. This adds more background to each of the main forces and even include a selection of stunning alternate colour schemes like the UCM above.

When you start to look at the different forces you will find that they begin with around 5 pages of force specific background including pictures of different weapon systems with explanations on what they are and how they work.

After that are the model stats sheets.
Each type has a painted image, a couple of paragraphs on what it is, model stats, weapon stats and then any special rules that apply to this model only. Models that can transport other or that can be transported also list the unit sizes and types that can be on which ship together.

The Scourge have some awesome alternate colour schemes. Even if you don't end up playing the game, I recommend taking a look just for painting ideas. Overall, each force section is around 18 pages. That's a lot of info!

The Post Human Republic (PHR) have a larger selection of weapon and equipment descriptions as they are on of the more technologically advanced forces

At the back of each forces section is a full force and army building lists. This is easy reference for different game sizes and forces types. It even includes the different Commanders stats.

Some more pretty alternate schemes. I am in LOVE with the bare metal one. Like something from the Terminator!

The Shaltari have some different goodies to the others. The main differences are their Teleport Gates.
Because they play so differently to the other 3 forces, Hawk have added in an extra section to the Shaltari force rules to explain how this work step  by step. Again with some extremely helpful diagrams.

The end of the forces section has, in my opinion, some of the best colour schemes in the entire book. So much you can do wit these model.

Right at the end of the book you have you 'play aids'. Tokens, counters and markers you will need to play. These are printed on pages that only have photos on the other sides so can be cut out to use instead of the usual awkward photocopying you need to do with other games.

Price - Hawk Wargames sent me this book to review so I cant comment on the price I paid, because I didnt. But then I looked at the price on the website and my jaw dropped.
£15! Seriously? Is that it? That's crazy! I cant think of any other game I have ever played that gives you an book of such high quality and in full colour for £15!

Overall - Although I will look at the way the rules play at a later date, I can still comment on the actual book itself.
If you couldn't tell by my comments above I an VERY impressed with it. A big book, high quality, full colour, contains everything you need and all of that for half the price you can find similar books from the big companies.
I can honestly say that this is one of the BEST rulebooks I have seen in a very long time.
If they offered a Hardback version I would pick that up without a thought.

9 out of 10 Badger Points!
If it was a hardback it would have been a perfect 10!

Watch out over the next couple of weeks for a closer look at the Post Human Republic ans Scourge starter sets.

Hendybadger awaaaaaaaaaaaaaaaaaaaaaaaaaaaaay!

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