Wednesday, 16 January 2013

Build up to Pulp City Supreme Edition Open Beta

Pulp Monsters, the creators of Pulp City, have started a series of editorial posst on their website in the lead up to the Pulp City Supreme Edition open beta later this month.

The first one looks at the reason for updating the rules of the game. You can see it HERE and I have also reposted it below.


Pulp City: Supreme Edition – Why?
In this series of short editorials, we would like to bring you some insight into the creative process that took the bigger part of our 2012.
Who is this lil bot?
These editorials will lead to the big reveal – the open beta, starting later this January.

Why Pulp City: Supreme Edition? 
Because both us and our fans wanted a faster, more succinct and straight-forward engine to battle it out with our and their Supremes. Not that the old one was broken – it was, just like every other game, becoming overgrown with model specific rules.

First stage was asking the question: What makes Pulp City unique (and thus needs to be kept)?
Answers: Action Points resource management, team creation structure, all unique models and their rules, significance of Trumps.

Second question: What can be simplified and what is redundant at this stage of the evolution?
Answers: Movement, Skill system, Resources, Action descriptions, Conditions.

In my humble opinion, the true value of the game engine is shown in the very first demo game you play. Are you familiar with the game after 10 minutes after? Would it be too daunting to shove the demo guy aside and take control of your models?

Our aim was to make the basics super simple and not prone to interpretation. Rules that read like a mathematical equation but play like a cinematic picture.

Playing a Supreme is all about the power choice. All Pulp City players know the awesome feeling when their model grabs another model and tosses it across the battlefield. But first edition needed a specific Action for this to happen. Our goal was to imprint the myriad of choices into simple equations. The same Action can do the heroic throw or go for hyper damage. One Action, many outcomes, you decide


 Sounding good?
What are your thoughts on this?

Another thing to check out on the Pulp City webite is the Heroes and Villains section.
It is updated every Monday with new background and fluff for another Supreme.
The last 2 have been the spirited Foxxy Blade of the Way of Fist ans Blade and the skilled Xyllian - Master Sagittarius of the Ulthar

Until next time true believers......

Hendybagder awaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay! (You can read the background for the Hendybadger in the 'Supreme Hendybadger' tab at the top of this page btw)


  1. I'm really, really looking forward to the new rules for pulp city. Loved the miniatures, loved the background and the game was fun, but the specific actions were a little complex at times so I support their move to a simpler rule set that plays quickly - should be a blast :)

  2. I can assure you that you will be pleased then.
    No longer do you have to read 4 paragraphs to see what each power does and which you want to use.
    Things have become a lot more simple, but without losing the feeling of action.


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