Showing posts with label boats. Show all posts
Showing posts with label boats. Show all posts
Sunday, 8 April 2012
An Amazing Fleet! Arrrrrrr!
After my post about using ships in Legends of the High Seas, HERE, I wanted to finish building my first ship.
The main parts were fine but I wanted to do abit of research on the mast and sail.
Then I came across the picture above on the Fist Full of Seamen blog and his pictures of his entire fleet.
Wow! Arrrrrrr mazing! Stunning!
Follow the links to see the other pics of the fleet and an great looking event called '15 Minis on a Lead Mans Chest' that contains some of the best pirate scenery I have ever seen!
What the hell, here's more ships!
Cap'n Hendyabadger be settin' sail
Saturday, 7 April 2012
Legends of the High Seas Game 3 - SHIPS!!!!!!!!!
This week we had a bit of an odd gaming night. After an hour nobody had arrived so I went home. Not long after that, one of the players arrived at my house. So what did we do?
Play Legends of the High Seas with SHIPS!!!!!
Before I start I would like to apologise for the state of the table and my crew.
Haven't had the time this week to paint the boards and awaiting my new GW paints before I hit the crew and ship.
With that out of the way lets get started.
We have played a couple of small land battles since the last report so the crews have advance a little more and we have an even better grasp of the simple yet fun rules.
When playing ship based scenarios, your crew starts with a basic small ship and 2 small cannons for free.
The damage it can take is rolled at the same time. For a small ship you get D6+4 Hull Points.
You then get 20 Ship Wright Points to spend on upgrading it.
We both went for 1 Longboat, 1" extra movement from a Custom Sailing Rig and a couple of extra reinforced Hull Points.
Leaving my ship with 9HP ans Steves with 10HP. (Grrrrrr lucky git)
Steves Privateer crew of the good ship Vamp-Tanic (That name doesn't bode well)
Ship from Minimi. Crew from Black Scorpion and Black Cat Bases
Cap,n Hawks Pirate Crew of the Black Badger.
Ship, rocks and cannons from Games of War, crew from Black Scorpion.
Behind them you can see a Wind Direction template Im testing out for Games of War that will hopefully go into full production soon.
At the start of the game you roll for wind direction. Luckily it rolled blowing South with was the direct my ship was heading. This is know in the game as Wind Running or Wind Aft.
This gives a nice boost of speed to a small ship letting it move D6+6"
Steves crew had the wind against them. Known as Wind Beating or Wind on Bow.
The wind direction doesn't affect small ships as much as it does large but it still meant the Vamp-Tanic was only moving at D6+3"
With other ships in the water and rocky outcrops around you need to get the hang of changing direction.
Small ships are quite nimble so can make 3 45degree turns per movement phase. Although it does have to travel 2" forward before making each one.
The we found CANNONS!!!! YAY!
Cannons are the only 'guess range' weapon in the game but that makes them all the more realistic.
With a 90 degree arc of fire you need to be facing the right way as the cannon itself cant be moved.
The basic shot from a cannon is a cannon ball. Only does damage to a ships Hull Points, but that's all you need to sink it!
Instead of rolling on your 'shooting' skill you instead roll on the cannon firing table.
This could make you shoot long, short, critical or even a miss fire that may explode!
The Vamp-Tanic landed a couple of killer shots taking 4HP off the Black Badger
Steves crew then shot off before I could return fire. I was also Wind Beating while Steve had Wind Reaching or Wind a Beam. Giving him D6+4" to my D6+3"
Luckily for me the wind the changed direction from South to East.
Swapping the movements distances over.
The Vamp- Tanic pulled around again to fire off her cannons but did no more damage. (luckily)
If it had, then there is a chance I could have to surrender. When your ship is under half of its HP the you need to start taking Rout tests with your Captain.
The Black Badger did get a couple of shots back to remove 2 HPs though
When rolling for initiative at the start of each turn there is a chance the wind could change direction.
If its a draw the initiative swaps from one player to the other and you roll another dice.
An even number makes the wind turn 1/4 anti-clockwise and an odd turns it 1/4 clockwise.
This gave the movement advantage to the Black Badger once again.
Being able to speed around behind the Vamp-Tanic I was able to test out another cannon shot type.
The Grape shot. This , as you can see, is the teardrop template that affects crew not the hull.
At Strength 5 this took out a couple of the Privateer.
Two more could have been fun though. If you don't have 3 sailors controlling your ship , and not firing cannons and muskets etc, at the start of your movement phase you ship goes out of control until you get you crew into place again.
A sharp turn let me come along side Steves ship. If the target vessel is moving at half distance through having its Hull Points or Sails damaged you can board them. Steves ship still had a couple more HP to go so I had to keep going.
The Vamp-Tanic then pulled in front and loaded their grapeshot.
The template covered all of my crew except the monkey!
Before rolling to damage with Grapeshot you roll 1 dice to see if you get a misfire. This only happens on a 1. Guess what.
No explosions though.
With the Black Badger pulling along side again the crew decided to fire off a couple of muskets as well as the cannons. This was enough to make the enemy captain 'strike the colours' (rout).
When this happens the winning captain gets extra experience and you can choose to move onto a boarding action.
Oh yes!
With a boarding action the 2 crews go up to the rails and fight it out. You can also move you crew over if you are the attacking ship and there isn't anyone to oppose you.
A fun little part is swinging!
A sailor by the rigging (mast) can try and swing from one ship to the other. You roll 1d6 and see if he makes it.
My Quartermaster rolled a 3 meaning he moved a full 2D6. Which ended up being 9!
Leaving him in the deep blue far on the other side of the ship. When trying to swim you roll on the usual table like you do for climbing and jumping etc. A lucky 6 means he was probably the only sailor on board that could actually swim!
Soon after the crew of the Vamp-Tanic gave in and Cap'n Hawk won the day!
With 2 scenarios being played back to back we had some nice amounts of booty to play with!
Steve picked up some more crew after one died and I went for arming my ship with more cannon and swivel guns.
Now we have played all the rules in the book we LOVE it!
Really looking forward to the next game on the High Seas!
Cap'n Hendybadger out
Friday, 23 March 2012
The Buildings, The Boat, The Baron and The Badger
So I have finally hit the grand old age of 28. And on the the same day the blog hits 70,000 views. How great is that?
Thanks to all viewers, readers, followers and random clickers.
Now, to the point of the post.
Great hobby prezzies from the most awesome family in the Mulit-Verse!
I have a feeling they know I love Pirates, Supers, Legends of the High Seas and Pulp City
(click pics to view larger)
From my in-laws, The start of my planned Pirate Port from Legends of the High Seas. Buildings from Games of War
More pirate goodness from my own parents. The 10 gun British Brig from Laser Dream Works
19" deck and a full 30" long when rigged. The new flagship of my fleet.
Then there was my amazing wifey. Mrs Badger.
She has been very secretive for a while and today I found out why.
My biggest Pulp City Grail. The rarest of PC minis in existence.
The RED BARON!!!!
I have no idea how she found one. And no matter what I do she wont tell me. I'm just happy she did.
Mrs Badger didn't stop there though.
Knowing I am a huge fan on Pulp City, she had the owner (Maciej) help her arrange something special.
A real PC Hendybadger. Drawn by Melvin de Voor
Then she went another step further. Leon Mallet and Devon Peterson from the PC Game Design Team created a rules card for Hendybadger.
Just need to find or create a Pirate Badger mini to use now.
Actually, she had that organised as well.
Sculpted by Jarek Smolka, the Hendybadger himself!
It doesn't get much better than being put into your favourite game!
I would like to say a massive thank you to all of my family for today. And especially to my wife for such an amazing, once in a lifetime gift.
I also want to that the Pulp City team including James, Melvin, Leon, Devon and Maciej for creating the most amazing Supreme ever!
But it might not be only me getting a gift today.
If the blog hits 100 followers, I will be giving away a brand new Green Serpent Ninja miniature!
(only 8 followers to go!)
To finish off, a 'little' something special. Maciej posted a picture in the Citizens of Pulp City Facebook fan group showing a brand new Grimm!
Supreme Grimm!
As it says in the badgers rules,
Hendybadger awaaaaaaaaaaaaaaaay!!!!!!!!!!!!!!!!
Sunday, 4 March 2012
28mm Pirate Ships + Extras in the UK - My Favourites for LotHS (pic heavy)
"Yo ho ho, Its a Pirates life for me"
With a few gamers in the local area looking at playing Legends of the High Seas I started to look at 28mm scale ships, cannons, scenery and such.
With the help of the Lead Adventure Forum and the Cianty Blog I discovered there were all sorts of options all over the world.
The problem with the large ships most of the time seems to be shipping. Some can almost double in price going from US to UK. Luckily my favourite models came from 3 UK companies and 1 EU company.
For this post I'm going to show my favourite pieces from each of the companies in 6 categories.
Small ships, Medium ships, Large ships, Boats, Cannons + Equipment and Scenery.
I hope this helps all of the local players and any other players around the country.
(click on any pics to view larger)
Small Ships 6-9"
First up is my favourite of the small ships. The 9" Sea Dog from Games of War.
Well detailed and a great price. You do need to buy the equipment separately but that not bad as its only a couple of squid a pack.
Next up are 3 alternate ships. All from Minimi. The 8" Pinnace, 8" Small Sloop and the 9" Junk.
The first 2 are nice basic boats at a good price. The Junk gives a very different feel. Have an Asian or even elven crew? The Junk is the ship for you.
Medium Ships 10-15"
The ship I liked the most in this size bracket has to be the Ainsty Castings 14" Merchantman. Includes all shown in the picture.
They also make a smaller 12" sloop if the Merchantman isn't your tankard of rum.
Another very nice option in this size is the 14" Sea Prince from Games of War. Although it doesn't have the extra parts, its abit cheaper and has laser-cut decking. Perfect for any game of Legends of the High Seas.
If the above ships are abit out of your price range there are a couple of other options from Minimi. The 12" single mast Sloop and the 14" double mast Brig. Simple but effective.
Large Ships 16"+
Time for the big ladies! Well lady anyway.
On my search there was 1 and only 1 ship of this size and good enough quality. Amazing quality in fact.
The 18" Man of War from Ainsty Castings . WOW!
Yes, it does include ALL of those cannons!
Small Boats 4-6"
There is no point in having a large ship if you cant get to and from the shore. That's where the small boats come in.
There are several nice options for these.
From Games of War you have the 5" Jolly Boat (1st pic) and the 6" Sea Pup (2nd pic)
Both are open inside so very easy to fit models on bases in.
The Ainsty Castings options are also nice.
An open wooden raft with sail and a small row boat. The row boat doesn't have room for more than 1 base but the detail and quality makes up for that.
Cannons + Equipment
In Legends of the High Sea there are 3 sizes of cannon. So with that in mind I have picked, yep, 3 Cannons!
The small cannon from Games of War (1st pic), medium cannon from Minimi (2nd pic) and large cannon from Thomarillion (3rdpic). The large cannon also comes exactly as shown. The metal is pre treated.
If you want ship equipment then Games of War is the place to go. They have everything from gun ports to helm wheels and swivel guns to rigging gear. Even a LotHS template kit!
Scenery
The scenery options are almost endless. Where has your ship sailed? Where have you docked?
I don't really have an overall favourite here. Just some very very nice stuff from 3 of the 4 companies.
Lets start with the bow and stern islands of the Dark Revenge from Thomarillion. Stunning!
Ainsty Castings have a great selection of trade goods and jetties
And to finish off the pics in this post, pirate port buildings and sea rocks from Games of War
So there we have it. My selection for playing Legends of the High Sea in the UK.
You will be seeing lots more of most of these products on here in the near future including building, painting and reviews.
Which do you prefer?
Have I missed out anything?
Hendybadger out
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