Wednesday 23 December 2015

Spider-Man - Who works with who?


As my Batman- Who works with who? post has been one of the most viewed articles on here weekly since it went up, I'm guessing a similar post on the Spiderman Minis Game would be just as helpful.

I plan to keep this as a living post, updated with all new releases and any changes as they appear.

To try and help out new players with their team building and buying, I thought it would be a good idea to list each crew here with which models / packs work for them and any restrictions they may have.

Specific restrictions will be in (brackets), as will the model version for those with different miniatures. They also include hiring costs, weapons and key Traits. Henchmen that can be taken up to 3 times will have an * next to their name.

This should be easier for people than looking at each individual card online.

I will be referring to the different model types  like Leader and Free Agent. You can see what each means and how to build your crew using them here - Spider-Man Team Building
All models can be found on the Knight Models site.


SPIDERMAN

Leaders
Superior Spiderman (Parker / Octavius)
- 180 Rep, $0 - Webbing, Impact Webbing, Claws - Arachnid, Arachnid Sense, Parker Concience, Spider Webbing, Superior Hero (no others in team over 120 Rep)
Spiderman (Parker)
- 140 Rep, $0 - Webbing - Agile, Arrest, Aracnid, Aracnid Sense, Spider Webbing, Lantern, With Great Power, Parker Luck

Sidekicks
Daredevil
- 110 Rep, $0 - Baton, Throwing Baton - Acrobat, Weapon Master, Grapple Gun, Blind Sense, Man Without Fear

Free Agents
The Punisher
- 90 Rep, $500 - M-16, Magnum - Judgement, Bulletproof Vest, Shooter, Sturdy

Henchmen
Spiderlings (Superior starter)
- Spiderling 023 - 40 Rep, $400 - X-MG - Master Marksman, Order, Sturdy, Assault
- Spiderling 04 - 30 Rep, $400 - X-MG - Arrest. Assault
- Spiderling 035 - 30 Rep, $300 - Flamethrower - Arrest
Spider Robots*
- 10 Rep, $0 - Unarmed - Lantern, Climbing Claws, Multitask, EMP


S.H.I.E.L.D.

Free Agents
The Punisher
- 90 Rep, $500 - M-16, Magnum - Judgement, Bulletproof Vest, Shooter, Sturdy
Spiderman (Parker) - (Affinity)
- 140 Rep, $0 - Webbing - Agile, Arrest, Aracnid, Aracnid Sense, Spider Webbing, Lantern, With Great Power, Parker Luck



GOBLIN CULT

Leaders
Green Goblin
- 200 Rep, $0 - Gas Grande, Pumpkin Bomb, Goblin Blast, Razor Bats - Fly, Hover, Adaptable, Kevlar Vest, Goblin Serum, Arrogant (Must be most expensive Rep in team)

Sidekicks
Goblin Knight
- 140 Rep, $200 - Fire Sword, Pumpkin Bomb - Fly, Bipolar MD, Weapon Master, Lunatic Laugh, Goblin Serum

Free Agents
Venom (Gargan)
- 160 Rep, $0 - Webbing, Claws - Symbiote, Superjump

Henchmen
Goblins (Gob Knight starter)
- Minion - 20 Rep, $200 - Pumpkin Bomb - Fly, Small
- Minion 2 - 20 Rep, $0 - Machete - Fly, Small, Distract
- Minion 3 - 20 Rep, $200 - Mace - Fly, Small


HYDRA

Free Agents
Venom (Gargan)
- 160 Rep, $0 - Webbing, Claws - Symbiote, Superjump

If you spot any mistakes or something that has been missed, let me know below in the comments and I'll get it fixed asap.
I hope this has been helpful.

- Hendybadger

3 comments:

  1. This comment has been removed by the author.

    ReplyDelete
  2. I had a quick rules question regarding Spidey. He has arrest but he cannot gain VPs from arresting models correct?

    ReplyDelete
    Replies
    1. Yeah, that's right.
      With Parkey it just removes models from the board and you need to aim for KOs and Objectives for your VP.

      Delete

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