Saturday, 30 April 2011

Privateer Press News + This Weeks Thundercliff Peaks Results

Hi again,
Going to do things the wrong way around this week I think.
Why?................ Why not?
So lets start with some Privateer Press News
First up is TARG, Minions Farrow Solo

The disfigured farrow assistant of Dr. Arkadius, Targ aids his master by tending the violent and unpredictable farrow warbeasts. Although lacking refinement and expertise, Targ has a way with warbeasts. He can push a warbeast to lash out with an unpredictable attack, administer vital medical care to his charges, or provide vital guidance to farrow warbeasts that wander too far from their masters.

From the story at the start of 'Forces of Hordes: Legion of Everblight' is the Drs assistant. Looks amazing!!!
Even creepier then he sounded in the story. And his little bit of fluff sounds like he is going to be very good in game aswell.
Cant just look at this pic though. You HAVE to take a look at his 360 view over on the Privateer Press Main Site. Direct link to the page is >>HERE<<

Next up is a nice clear shot of the artwork for 
Captain Damiano, Mercenary Warcaster
What a picture! Stunning new Caster, cheering crowds and a steam powered windmill!!!!!
Cant wait to see the model. (Or is new Warjack Rociante)

The last bits of Privateer news for today are from Bell of Lost Souls. (Link to the right>>>>)
A little snippet of the rules for the new Cygnar Character Warjack


Cygnar Morrowan Ally Character Heavy Warjack
Accumulator [Morrowan] - When this model begins its activation within 3˝ of one or more friendly Morrowan models, it is allocated 1 focus point.

An Ally? Usable in Mercs aswell? Oh I hope so.
Will have to wait and see!

And the final bit for today is very nice.
A Mercenery Decal sheet for use on all your hired swords and coin led rouges
To download the sheet at full size go >>HERE<<

Shattered Grounds: Thundercliff Peaks Results
The full rules, story and live map can be found at Privateer Press Events

First up
Last weeks lague points were-

Col - Cryx - 14
Matt - Legion - 12
Claire - Menoth - 10
Steve - Cryx - 10
Cal - Khador - 10
Rich - Khador - 10
Ian - Mercs - 9
Liam - Circle - 8
Andy - Cygnar - 0 (Missed but caught up)

After a fantic night of some very close and fun games the scoreboard had changed quite abit

Col - 28
Matt - 28
Andy - 24
Liam - 22
Claire - 22
Steve - 21
Rich - 20
Ian - 18
Cal - 16

Aswell as the league we are also fighting for the Live Online League Map areas. Including games outside of club nights.
The points this week didn't change and leaders in the map but it did add some needed %s

Drothun is still heavily under Cryian control
Ghord is still a haven for Mercenaries
Korsk has Khador commanders everywhere
Malgor Forest is another hold for Cryx. But the Circle druids arnt going to let their forest go without a fight.
The Ruins of Riversmet are firmly defended by the forces of Cygnar
And Horgenhold is a shrine for the followers of Menoth

Next week is going to be very interesting

Last week the ladder sat at
1. Andrew - 12
2. Matt - 12
3. Darren - 11
4. Hannah - 11
5. Steve - 10
6. Anj - 8
7. Claire - 8
8. Rich - 8
9. Ian - 7
10. Lisa - 6
11. Luke - 6
12. Mark - 4

Unfortunately I couldn't make it there this week so missed out on 3 games and dropped right down!
The points are now

1. Andy - 18
2. Matt - 18
3. Hannah - 17
4. Claire -16
5. Darren - 14
6. Steve - 13
7. Anj - 13
8. Rich - 13
9. Lisa - 12
10. Luke - 10
11. Ian - 7
12. Mark - 4

Thats going to be a serious fight to try and gain some points back.

Still has a couple of places left. Take a look at Cornwalls first official Steamroller >>HERE<<

And to finish off todays post
Legionary 2011
A gaming convention held in Exeter, Devon on May 7th at the Matford Centre.

We will be there on the day with some nice big demo and participation games.
Inculding Starter Box demo games, a big clash between the forces of Khador and the kriels of the Trollbloods, a nice deadly game of Grind and a mid city clash between the giants of the the Martian Menace and the Planet Eaters in Monsterpocalypse
For full details on Legionary 2011 please check out their Main Page

Thats it for today ladies , gents and others!

May the random number generator cube deities smile upon you!

Hendybadger out---------------

Saturday, 23 April 2011

Thundercliff Peaks Results, Kernow-Machine and LOTS of Privateer Press News!!!

Thundercliff Peaks Results
North Cornwall Beasts and Bionics

This week saw night 1 of Shattered Grounds: Thundercliff Peaks at North Cornwall Beasts and Bionics

For those that havent heard about these events before, Shattered Grounds is 4 1 month long leagues that run around the world at different clubs and stores at the same time. And all results are entered onto an online live map that shows which Factions control which areas. The Faction to control the most areas at the end is the overall winner. Each venue will also have a winner that gets the league coin shown above.

The full rules, story and alternate rules cards can be found with the online live map at Privateer Press Events

Onto the NCBB 1st night then.
The league ladder started like so-

Rich - Khador
Steve - Cryx
Matt - Legion
Andrew - Cygnar
Claire - Menoth
Col - Cryx
Cal - Khador
Ian - Mercs Talion
Liam - Circle

After a great night of big games and alot of fun the points sat at-

Col - Cryx - 14
Matt - Legion - 12
Claire - Menoth - 10
Steve - Cryx - 10
Cal - Khador - 10
Rich - Khador - 10
Ian - Talion Mercs - 9
Liam - Circle - 8
Andrew - Cygnar - 0 (wasnt there)

We are also counting games played between each other outside of the club as map points. But not league points.
The points earnt were-

Malgor Forest - Menoth 1, Khador 1, Cryx 1
Ruins of Riversmet - Legion 1
Kovosk Hills - Legion 1
Horgenhold - Cryx 1, Mercs 2
Ghord - Mercs 2, Khador 1

Click >>HERE<< to see the map.

How did the above results affect it?
Horgenhold was still under Menoth reign but Cryx started to appear by gaining 3%
Cygnar was still defending the Runis of Riversmet but there a Blighted Legion shape on the horizon
Kovosk is strongly blighted by the Legion with little sign if them failing
Malgor Forest is still under Cygnar rule
And in Ghord, the Mercs are challenging Cygnar for control with a tied 1st place

I even had a slight effect myself again. I managed to capture 2 areas. Even though they were lost again afew hours later. Look, proof!!!

All this could be about to change though.
Cygnar seem to have broken several treaties and pacts with other Factions online. And the others look to be planning a rebelion and taking Cygnar down from all 6 of the areas they hold.
Will see what happens in the next couple of days.

Mid Cornwall Gaming Club Results
Night 2 at Mid Cornwall Gaming Club @ Mad for Miniatures was great fun aswell.
Each player gets 2 Battlebox or 15pt games per night. Although we over ran a little this week and didnt have time for all of them.
Means I only played once but I get to fight for the Mercs 3 times next Friday!

Last weeks results looked like so -
1. Darren - 6
2. Andrew - 6
3. Matt - 6
4. Steve - 6
5. Anj - 6
6. Hannah - 5
7. Claire - 5
8. Rich - 4
9. Ian - 4
10. Lisa - 2
11. Luke - 2
12. Mark - 0

And after the games played this week the current standigs are -
1. Andrew - 12
2. Matt - 12
3. Darren - 11
4. Hannah - 11
5. Steve - 10
6. Anj - 8
7. Claire - 8
8. Rich - 8
9. Ian - 7
10. Lisa - 6
11. Luke - 6
12. Mark - 4

But with 3 games still to play for week 2 it could all change.

Next time my games will be facing Cygnar, Khador and more Cygnar

Cornwalls first official Steamroller tournament still has a couple of places left.
2 35pt lists, £10 to enter at Mad for Miniatures on June 4th
Full details can be found >>HERE<<
To enter please contact me at

Now for the stuff you have been waiting for
News and Preveiws from Privateer Press
For more info on any of the below items or to see the FULL 360 VEIWS head over to the Privateer Press Main Site

I will start with the one that excites me the most
Monsterpocalypse: Dangerous Monster Zone

Power Up Your Game!

Once you’ve battled with the figures available in the core Monsterpocalypse battle miniatures game, turn up the heat with Dangerous Monster Zone expansion forces.
Each Dangerous Monster Zone box features one preset faction of classic monsters, units, and buildings that will take your force to the next level.
Think you’re ready? Enter the Dangerous Monster Zone and rampage your way to victory!
Contents: 3 monsters (alpha form and hyper form of each), including 1 morpher type monster, 16 unit figures, 2 faction specific installations and 1 building, 1 morpher rules card.

All the minis in these boxes can be seen >>HERE<<
Cant wait for this. Mosterpocalypse (MonPoc) will be going from random closed packs to Faction boxes.
You can now know what your buying and buy what you want! At an amazing new and cheap price tag!
My Martian Menace and Planet Eaters are awaiting thier reinforcements

Next up we have the
Cygnar Storn Strider Battle Engine
Towering above its enemies, the lightning-wreathed Storm Strider moves across the battlefield raining voltaic death upon all who stand against Cygnar. Its lightning cannon is one of the most potent weapons in the Cygnaran arsenal and represents the pinnacle of stormsmith achievement. More devastating still is the Storm Strider's ability to capture and store the energy of enemy attacks, adding this deadly kinetic force to its withering lightning blasts.

Although my gaming arch nemesis is a Cygnar player, I have to admit, this is by far my favourite Battle Engine. Looking forward to seeing what it does. May even end up being the centre for a new lightning themed Cygnar force for me

Next up, some Menoth
Menoth Warcaster - Thyra, Flame of Sorrow
A fanatic assassin able to move between the bounds of life and death, Thyra, Flame of Sorrow is the peerless commander of the Daughters of the Flame. Her twin swords, Grief and Lament, weave a path of razor-edged destruction through the enemy ranks as she leads her sisters into battle. Thyra has become a living weapon of the Menite cause, her body and soul devoted to avenging the injustices carried out by those who oppose the Creator.

And her Character Warjack (metal add-on kit)
Blood of Martyrs
Fueled by vengeance, Blood of Martyrs demonstrates an insatiable desire to unleash its twin blades upon infidels who spill Menite Blood. Only its mistress, Thyra, Flame of Sorrow, matches Blood of Martyrs’ thirst for retribution, and the two are a scything whirlwind of righteous destruction on the battlefield.
The Blood of Martyrs Character Heavy Warjack Upgrade Kit is NOT a complete model. Players will need a Protectorate of Menoth Heavy Plastic Warjack Kit (PIP 32061) in addition to this kit.

I dont really know too much about Menoth myself. But they do look like an amazing pair of assassins.
Going to be alot of happy players out there.

Angry elf time
Retribution of Scyrah Warcaster - Lord Arcanist Ossyan
The fundamental laws of reality twist and shatter beneath the will of Ossyan, Lord Arcanist of House Vyre. Time bends with but a gesture from him, and he can alter his perception to see the convergence of fate. Armed with perfect foresight he is a deadly combatant and battlefield general. Ossyan’s myrmidons and soldiers move with the assurance of destiny as he unleashes House Vyre’s sophisticated armaments upon the enemies of the Retribution.

He looks great. And his bit of fluff seems like it will add alot to th Retribution. Looking forward to seeing his own Warjack aswell

And to finish off the model preveiws
Cryx Warcaster - Lord Exhumator Scaverous
A specialist in the acquisition of lore from the dead, Lord Exhumator Scaverous is one of the most potent and intelligent servants of the Nightmare Empire. Souls are both ammunition and fuel for Scaverous. Those he slays and casts aside are fortunate compared to any possessed of special lore, whose skulls and souls he preserves for horrific necromantic interrogation.

WOW! Just wow! He is amazing. A giant caster wielding a chain scythe. It doesnt get much better than that.
My Cryx was going to stick to just pirates but this Caster is going to change that I think.

Rhulic Caster News
Not a model preveiw but a confirmation.
PPS Jason Soles has stated this week there "Will be a 3rd Rhulic Searforge Caster in 2012"
Very happy to here that after just starting Searforge myself.
And theres alot of other happy dwarf players out there aswell!

Finally for today
Warmachine + Hordes: Unbound!!
Rules for playing Warmachine + Hordes games on a much larger scale. 150pts / 3 Casters +!
The rules will be in the next No Quarter magazine and the announcement was in the Privateer Press Insider Blog. Or you can read it here-

Development UNBOUND: Confessions from the Big Game
Over the past few months I have been playing a lot of WARMACHINE and HORDES –truly large games with great masses of models on each side of the table. Games that engaged me on every level and challenged my over stimulated mind to constantly adapt and refocus on the rising and falling tides of conflict erupting across the tabletop. I have mounted cavalry charges in which three full units of Uhlans slammed into my opponent’s zealot horde. I have faced the massed might of six Wraith Engines (damn you, DC!). I have seen a tabled littered with dozens of wrecked warjack. These were the epic battles I have longed for throughout my tenure at Privateer Press.
Debuting in the pages of No Quarter 36, UNBOUND is a system for large-scale WARMACHINE and HORDES battles in which players each field 150+ point armies with three or more warcasters/warlocks. Unlike standard games of WARMACHINE and HORDES, throughout an UNBOUND game players alternate activating a portion of their armies each turn, activating every model and unit each round. On most turns a player will activate a battlegroup along with a few units and solos.
It is safe to say that UNBOUND is WARMACHINE and HORDES on a whole new level. While using the same rules as smaller WARMACHINE and HORDES games, UNBOUND has been engineered with the big game in mind. The changes to WARMACHINE and HORDES in the UNBOUND system are instinctive, easy to learn, and engaging. Along with a smattering of alterations to individual models, the majority of the rules changes are in the mechanics of the turn/round structure.
We have always known that WARMACHINE and HORDES were capable of resolving large-scale battles, but we grappled with the length of time between turns. In a standard large-scale game of WARMACHINE or HORDES, meaning one with 150-points on each side, it can be a lot of fun to move around and take apart your opponent’s forces with a vast army, but it is not the most interesting part of the game to wait through your opponent’s mammoth turn while he is shooting apart your army. To reduce the lulls in the action between turns, we decided to redesign the flow of rounds so that players would take alternating turns, each activating only a portion of his forces each turn, but activating all of his models each round. In this way UNBOUND keeps players focused on and thinking about the game – we learned from experience that you never know what your opponent will do and how it will effect your next move.
We planned for a long time to do a version of WARMACHINE and HORDES retooled for large-scale battles and kicked around a number of possible directions. UNBOUND finally took shape when Matt Wilson explained his vision for the game to me. After getting past my personal prejudice against “you-go-I-go” systems, I soon saw the wisdom in his proposal and can honestly say, “I am now a believer!”
I personally had a lot of experience with alternating activation systems and have seen few that I felt were done well. Virtually all either bogged down in esoteric rules that relied on constant reevaluation of the forces remaining in play or were intrinsically gameable in their structure, usually giving the advantage to whichever player had the most models on the table. When we set out to create the fundamentals for UNBOUND we took great pains to engineer a system that could not be gamed, that is to say a system that could not be manipulated by a player who chose to play the system rather than fight the battle.
The battlegroup proved to be the obvious force division for turns. It preserved the most appealing aspects of the combos and tactics inherent in WARMACHINE and HORDES while providing the feel of the ebb and flow of battle.
The changes to the turn structure for UNBOUND required a careful examination of every ability in the game to make sure all the rules worked properly. We made a few changes for the sake of balance and flow. However, overall we made much fewer changes that we had initially anticipated. Though an UNBOUND player may discover that some old combos are not as powerful in UNBOUND, they will also discover a wealth of new tactics and dirty tricks. Whole strategy guides could be written on playing UNBOUND and we learned a lot with every game.
I found our proof of concept in the first game. It was WARMACHINE like never before! I was hooked. From there on out we made a few important changes, but really focused on fine-tuning the system. One of the earliest things we discovered during play tests was that established turn orders ran contrary to the ebb and flow we liked about the UNBOUND system. Instead of having one player take the first turn every round, we decided that players would roll off at the start of every round to Seize the Initiative. While this worked out pretty well, we ended up with a lot riding on a single die roll that could throw the most carefully laid plans into chaos. In the end we found a pair of solutions that gave us everything that we wanted. First, players could not activate the models they had activated during their last turn of the round during their first turn of the next round. This kept players from holding their forces back during their opponent’s opening turns of a round only to rush them forward in the last turn of the round in hopes of Seizing the Initiative and scoring a decisive first turn of the next round. Secondly, we took territory holding rules developed for a scenario and integrated them into the core rules of the system so that the control of the battlefield would influence the die roll allowing a player that watched his flanks, went on the offensive, and exploited his opponent’s carelessness to turn the tide of war to his advantage (sadly a skill I am yet to fully master though I have seen Ed and DC put to effective use).
UNBOUND is not for everyone. It takes a lot of models and hearty appetite for destruction. It is a large-scale game and takes some commitment of time to play. It is also not a system geared for high pressure, competitive play. That is simply not the experience we set out to provide. Instead we wanted to create a system for playing compelling large-scale battles for the sheer joy of mayhem. UNBOUND scenarios, which will be debuting in No Quarter 37, hearken more back to the scenarios in Escalation than to today’s Steamroller.
Unbound is about bringing to life the narrative experience of WARMACHINE in epic grandeur. We know there are players who are more interested in immersing themselves in the experience of massive WARMACHINE and HORDES battles than fighting furiously toward a quick and decisive victory, and we've designed UNBOUND for you.

Looks like it will be alot of fun. Just need another 25pts of Pirates. Im sure I can do that. (Just dont tell my wife)

Thats all for now though people.

May your random number generaator cubes be kind to you.

Cheers all

PG Hendybadger

Sunday, 17 April 2011

Thundercliff Peaks, New from Privateer and more....

Its Shattered Grounds time again. Thundercliff peaks!
The map and all rules can be found at Privateer Press Events
The league goes live from tomorrow until May 15th.

There are 2 running in Cornwall UK this time around at

North Cornwall Beasts and Bionics (NCBB) and
Mad for Miniatures(MfM), Mid Cornwall Gaming Club

The MfM league started this friday.
Seeing there arequite afew new players its keeping to the Battlebox or 15 point games.
10 games each ending in a Battlebox tournament. All count as 15 point games so its 2 point for playing and 1 for winning.

Night 1 went really well.
The league ladder started as so-
1. Richard
2. Lisa
3. Ian
4. Darren
5. Hannah
6. Andrew
7. Matt
8. Steve
9. Anj
10. Claire
11. Luke

2 of each Warmachine Battleboxes, 1 Legion of Everblight, 1 Talion Charter Mercs (I like to be different) and 1 Retribution of Scyrah.

After 2 games each the ladder now stands at
1. Darren - 6
2. Andrew - 6
3. Matt - 6
4. Steve - 6
5. Anj - 6
6. Hannah - 5
7. Claire - 5
8. Rich - 4
9. Ian - 4
10. Lisa - 2
11. Luke - 2
12. Mark - 0

Ok ok. I lost both my games. But had great fun with a new Warmachine + Hordes community doing it.
(Damn Lylyth and Feora!)

Next week Im lined up to play Rich and Anj. Both Khador. Going to hurt I think!

The NCBB league also starts next week. Full rules can be found HERE
Cant wait. I do like 50pts of screaming Pirates charging half way across the board on turn 1!!!!
Will also add the second part to the 2011 league patch.

Cornwalls first official Steamroller tournament is becoming very popular already.
Only a couple of places left. Get in there quick if you want to play. June 4th at Mad for Miniatures

all info can be found in my last Blog Post

New from Privateer Press
Got 3 new previews to show you this week. And also the list of whats coming in JULY!

First off we have Kommander Harkevich. Khadors new Warcaster in Warmachine: Wrath
Furry hat, goggles, big beard and a Steam Mace just equal WIN to me!

Next is Harkevich's new Character Warjack - Black Ivan

Its an upgrade kit to the plastic Warjack kit. Looks amazing. That claw looksreal mean and the face seems to be saying 'I gona crush you!' I can see the shoulder spikes being added to many more Khador Jacks aswell.

The final pic is for Cryx. The new Bane Thralls Unit Resculpt
Stunning! Just.....WOW! Thats about all I can say about them really.

And to finish off today we have the July Releases taken from TGN. Check out the link to the left >>>

  • PIP 31078 Cygnar Storm Strider Battle Engine (white metal and resin) – $84.99
  • PIP 31091 Cygnar Gallant Heavy Warjack Character Upgrade Kit (white metal) – $13.99
  • PIP 32085 Protectorate of Menoth Blood of Martyrs Heavy Warjack Character Upgrade Kit (white metal) – $13.99
  • PIP 33087 Khador Black Ivan Heavy Warjack Character Upgrade Kit (white metal) – $14.99
  • PIP 34093 Cryx Erebus Helljack Character Upgrade Kit (white metal) – TBD*
  • PIP 41083 Mercenary Warcaster Captain Damiano (white metal) – TBD*
  • PIP 71064 Trollblood Trollkin Scattergunner Officer & Standard Unit Attachment (white metal) – TBD*
  • PIP 75036 Minion Targ Character Solo (white metal) – $13.99
  • PIP 50035C Monsterpocalypse DMZ Battle Miniatures Game Expansion – $239.94
No Quarter
  • PIP NQ37 No Quarter Magazine #37 – $7.50
Being a Merc player I cant wait to see what Damiano will look like. And what he will do.
And being a Minion players Im looking forward to Targ aswell. Think he may be a Farrow. Same name as Dr.Arkadius's assisstant in the story from Forces of Hordes: Legion of Everblight.
Could he also be the Farrow in the back of Dr.As artwork? Ohhh I hope so!

Monsterpocalypse DMZ (Dangerous Monster Zone) also has me excited.
PP are going from random pack collectible to open pack models. Now you can buy exactly what you want.
My Martian Menace and Planet Eaters (out of the new 2 player starter sets from my amazing wife) are awaiting reinforcements.
I hope it will also draw more attention to the game and get some new players interested.
Cant wait to smash more cities!!!

Thats all for today now folks.
Too many pictures in this post? Maybe
Do I think they all look great? Yes!

May your random number generator cubes do you well. (Better than mine did me this week anyway)

Cheers all

PG hendybadger

Saturday, 9 April 2011

KERNOW-MACHINE!! Cornwalls First Official Warmachine + Hordes Tournamnet.

Its finally here. KERNOW-MACHINE!!!!
Cornwall first official Warmachine and Hordes Steamroller Tournament.

WHERE - Mad for Miniatures, the Market House, St.Austell, Cornwall

WHEN- June 4th, 10am start

WHAT - Steamroller Warmachine + Hordes tournament.

This event will use the official Steamroller 2011 rules. Can be found at Privateer Press in the Organised Play section or downloaded directly HERE (click to download)

There will be
16 player places available
4 rounds which all will play in
4 different scenarios, 1 per round
Baseline painting requirements
Baseline victory requirements
Baseline final standings

The entry fee will be £10 per person
(To be paid beforehand. So we can get the pack out and army lists returned)

1st - SR 1st place Certificate + Coin. £35 Mad for Miniatures voucher
2nd- SR 2nd place Certificate + Coin. £25 MfM voucher
3rd - SR 3rd place Certificate + Coin. £15 MfM voucher

Best Painted - £15 MfM voucher
Best Sportsmanship - £10 MfM voucher

What you will need
- 2 legal 35 point armys lists from the same Faction. Each to be used in atleast 1 round.
(to be submitted before hand)
- The models for above lists (obviously)
- 1 Objective marker on a 50mm base and 1 Flag marker on a 40mm base.
- The Steamroller 2011 rules
- Templates,Tape Measure, Dice, and Tokens you will need for you games.
- Lunch or some money to get lunch. (Lots of places to eat close by)

For more information or to take part in this event please contact me (Ian PG hendybadger) at

Hope you rlooking forward to it!
I know I am!

Shattered Ground: Thundercliff Peaks @ NCBB , Legion Battle Engine + More

Shattered Ground: Thundercliff Peaks will soon be starting at North Cornwall Beasts and Bionics gaming club. Our first night will be April 21st.
We will be using the main Shattered Grounds rules. They can be found a couple of blog posts down, on Privateer Press or on Privateer Events.
But with a couple of small alterations.

Games played at the club count towards you league score. If you cant make a club night then we will arrange something else so you dont fall behind.

Games are not to be played against the same person twice in a roe on a club night.

50pts will be the max points limit. You can play more but will only get the league points for a 50pts game.
(This is to give the people with smaller collections an equal chance of winning)

Any games played outside of club hours will not count towards you league score but will count as a map point if 35pts or over.

The player thats lower down the league ladder picks the map area to be played at AND the points size of the game.

Combat Engineer Commendation
The get the Commendation you need to create 1 peice of scenery for the club to be used in Warmachine and Hordes games. This is to be finished by the last night of the league.
The best piece will be voted on by all players and thw winner will get 2 official Factions patches of thier choice.

Battle Dressed Comendation
To gain this commendation you need to paint 1 unit during the course of the league

Participation Patches
Each player will recieve the sceond part of the 2011 Shattered Grounds participation patch.

Sportsmanship award
On the final night each player will vote for the person they consider to be the best sportsman during the league. The winner recieves a bonus 3 league points!

Final Night
The final night will be a selection of 4/5 player 'Thunderdome' games. Each to count as a multi player 35pt game.
The rules are here-

Warcaster Thunderdome is a 4-player format.

Each player’s army consists of three Warcasters/Warlocks from the same faction. Each Warcaster/Warlock choice can only ever bring one model to the table. No Halfjacks, no Keg Carrier, only one Coven member, Goreshade has no feat, etc. Yes, this makes some casters a bad choice in the format.
The Warcasters are considered to be each others battlegroup.
The field of play is 36" on each side. Deployment zones are a 10" bubble at each corner. There is a 12" hill in the center of the board, and an 8" impassable wall extends from the center of each edge toward the center of the board.
Models cannot be healed and cannot regenerate power fields in any way. Once damage is inflicted, it cannot be removed.

Warlocks use the mechanics for Focus instead of Fury– they gain their full Fury value at the start of the turn, and overcharge instead of transferring. Warcaster Thunderdome is intended to be a very fast format.
While there are no timed turns per se, players should be punished with badgering and verbal abuse if they play slowly or waste time strategizing. Plan on your opponent’s turn– when it’s your go, GO!

Mutators (Optional)
At the start of the first player’s turn each round, roll a D6, and immediately execute the according mutator:

1- Immediately push each model 3" toward the center of the table (closest models first to avoid logjams).
2- Models generate two additional focus/fury this round. Immediately put two focus/fury on each model.
3- Each player selects one warcaster/warlock he controls. That model may use its feat this round without “expending” its use of the feat, even if it has already been used.
4- Upkeep spells have no effect this round (though they remain in play and can be upkept).
5- Models gain one additional initial attack this round, ignoring rate of fire.
6- LOS is restricted to 8" this round. Models cannot ignore LOS when attacking.

So, What do you think?
You ready to play?

Legion of Everblight, Thorne of Everblight Battle Engine
Yesterday Privateer Press showed the world the new Concept art for the Legion of Everblight, Throne of Everblight Battle Engine

Now thats creepy. I like it!

The planning for the first ever Cornish Steamroller Tournament is going well. June 4th at Mad for Miniatures.
Will update with more info when we have it.

A couple of others idea have been flaoting around aswell.
Both from the PGs around the world

1) The EPIC FAIL tournament
You create the worst possible list you can. The when playing a game you swap armies with your opponent and try to make your army lose.
The winner is the person that has the army with the most losses.

2) the Acheivement Unlocked tournament
Each player has a list of situations, rolls, things to do in game etc. Each has a points value.
Just like collecting achievements on an Xbox game you try and get as many as possible during your games.
The winner is the one with the most points at the end.

What do you think of those then?

Thats all for today people.

May your random number generator cubes do you well


Monday, 4 April 2011

Lock & Load Extended + Farrow Slaughterhousers!!!!

Hi all

Privateer Press have just announced that the Lock & Load gamefest will be extended to include alot more for the event goers.
Original post - HERE
For more info on Lock & Load, PPs first massive event, check out thier Main Site

Would love to go myself but its a long old way across the pond. Cant wait to see all the pics and reports afterwards though.

And today we also have

The first look at models (probably) from Hordes: Domination. The 2011 Hordes expansion due later this year.
The Farrow Slaughterhousers (check the link for a full 360 veiw of the leader. Its stunning!)
Bloodthirsty, tough as nails, and strong enough to hack the arms off a gorax, slaughterhousers serve as vicious shock troops in farrow warbands. Heedless of danger, slaughterhouser units charge recklessly into battle, cutting a wide swath through the enemy with their massive pole cleavers and shaking off wounds that would kill or incapacitate lesser farrow.

Im so happy I just picked up Lord Carver and Dr Arkadius.
Who could turn down a pig called Bringer of Most Massive Destrucion, Esquire the 3rd?

The Slaughterhousers description gets my brain going. Tough? Reach? Berserk? Thresher? Who knows?
Whatever the rules will be, I want them!!!!!
Will be a great close combat unit addition to the already amazing Farrow line.

Thats all for today though folks.
Will be back soon with the setup of Shattered Grounds: Thundercliff Peaks @ North Cornwall Beasts and Bionics

May your random number generator cubes be faithful!

Sunday, 3 April 2011

Cornish Steamroller Tournament + Warmachine News

Could this be the first Steamroller Tournament in Cornwall?
As far as I know, yes!
The Cornish Steamroller!!!!!!!
(I promise to think up a better name for it though)

Its still only in the planning stages but at the moment we are looking at-

Standard Steamroller rules - can be found by clicking HERE or downloading them from the Privateer Press main site

Sat June 4th
Mad for Miniatures
35 points, 2 lists (each to be used atleast once)
Untimed 4 rounds. (Everyone gets 4 games)
4 SR2011 Scenarios
16 places available
Baseline painting, Victory and Final standings
£10 entry fee

The prizes will be added to but these are what we are starting with-
1st- Certificate, SR Coin, MfM voucher £?
2nd - Certificate, SR Coin, MfM voucher £?
3rd - Certificate, SR Coin, Mfm voucher £?
Best Painted - ?
Sportsmanship - ?

As you can see its still in the planning stages. The final setup and prize list will be posted as soon as we have it.

Whats the Warmachine news then????
(yes I heard you)

First off we have the Retribution of Scyrah Heavy Rifle Team

The cannons used by the heavy rifle teams of the houseguard are deadly effective pieces of Iosan ordnance. The heavy rifle crews are adept at picking apart enemies from well across the battlefield, and the heavy bolts fired by their cannons can penetrate thick armor with appalling ease.

I love it! I have been umming and ahhhing about restarting my RoS force. But this makes me want to go for it. I want to take things down with a real big gun!. (But hope I never face it!)
The rules can also be found in the current issue of No Quarter #35.

Next up we have a nice scale shot of the Cryx Wraith Engine and the Cygnar Storm Strider from Adepticon 2011
Being next to a selection of different models it really shows the pure size of these creations. They are HUGE! Cant wait until I start to see them on the field of battle,

On a personnal note Im still having abit of Faction ADD. And SMS (shiny model syndrome)
Currently Im working on
Mercs: Talion Charter , almost 150pts of Pirates. 1 unit and 3 Jacks left to get. Until Wrath anyway
Cryx: Pirates. Just gained my Casters to add to my undead pirate units
Minions: Blindwater Gators. Nice size of around 35 pts at the mo. So many more I want though.
Minions: Thornfall Farrow. Just started but cant wait to 'Let slip the HOGS of war!'

And in the planning stages
Mercs: Searforge Dwarves + afew other Mercs to play about with Four Star and Highborn

And to finish off, I discovered this week I have a couple of high ranking PP/Cerberus staff readers. Hello to you!

May you random number generator cubes please you.

Shattered Grounds: Thundercliff Peaks @ Mad for Miniatures / Mid Cornwall Gaming

Cornwall now has another Shattered Grounds venue! Yay!
Mad for Miniatures instore club Mid Cornwall Gaming Club will be running Thindercliff Peaks.

As usual the Shattered Grounds rules and info can be found at Privateer Press Events

Here is the summary of how it will work at MfM from Ego Ninja

Shattered Grounds: Thundercliff Peaks
(April 15th - May 14th)

To take into account the large number of new players taking part in this leg of the Shattered Grounds league we have made a few changes to the core Shattered grounds rules.

1. ALL games will be either Battlebox/Warpack OR 15 points.
2. ALL players will have 10 games over the course of the league, chosen at random.

Pre-league event

All players have unitl the last day of the league to make one item of scenery for the club.
On the final day of play all players will vote on the best item of scenery with the winner getting a £10 MfM voucher.

League finale

Our last day of play will be a battlebox tournament, held on Friday 13th May.

So far we have 11 players signed up!

Matt - Legion
Hannah - Menoth
Darren - Cryx
Lisa - Cryx
Rich - Khador
Claire - Menoth
Andrew P - Khador
Steve - Cygnar
Luke - Retribution of Scyrah
Ian - Talion Charter
Andrew B - Cygnar

Any Faction that doesnt have a Battlebox/Warpack will have 11pts that can be a Warlock/Warcaster and Warbeasts/Warjacks only

I will keep the results and reports of how the league is running updated here on the blog.

Bless your random number generator cubes!
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